Fun fact: Randolph is named after the city that the IRL equivalent company is based out of... I just have to share that fact every chance I get I'd love trailers to get more attention. I know they said the heavy hauler content is done for now, but the light trailers really need some attention. The caravan especially feels outdated without any triggers for the doors for example. Plus with motorsports being the current focus that thing will be useful for some banger racing. Speaking of backwoods races and upcoming content... The Hirochi drag strip now makes 2 modern prepped surface drag racing tracks in game. I wonder if there will be anything really differentiating them. I don't know off the top of my head what elevation that map is, but a high altitude track would result in a different meta than the Belasco strip. a 1/8th mile would also change things up. Hopefully someday we see an older unprepped track. Maybe I've been watching too many 1320video videos but I'd love an old sketchy unprepped strip on ECUSA, which would also be a cool way to tie in some meta statement about the death of local tracks in recent years.
It was a great update, except the fact that all of the new 5 vehicles introduced in this update (excluding the Wydra) became forgotten and hardly used at some point
Some lore about the ECUSA highway being part of a former Vanderbilt Cup style track would be cool, but for the track I was thinking something like Brown County Dragway. That's a little 1/8th dragway in the woods that does a lot of no prep events. It's overall a sketchy track, even including a grass median and dirt return road. Something like that would be relatively easy to hide in the existing woods on the map. Another option would be a firehouse with a 1/8th mile unprepped track. A lot of firehouses in NY have drag racing teams and a couple firehouses host events, it would make sense to include a little local culture on the ECUSA map while also providing a unique motorsport niche.
Call me weird but I use stambecco quite a lot! Dunekicker on the other hand naturally has quite a narrow use case but is so cool nonetheless.
It's kinda like with some mods. I totally adore that tiny electric kids' toy from LucasBE, but idk if I played with it for more than 30 minutes. I still have it in my game since it dropped though. However, with the vehicles from this update, they spent some precious dev time on which – as cool as this five is – could be allocated somewhere else. I'd honestly take an alternative to an already existing car over these. Say, a Vivace competitor from ETK.
Exactly! Plus it was created after a terrorist attack in France on the 17th of October 2015, so if rejuvenated, it's gonna be 10 years old later this year! It's important for the lore, I believe! --- Post updated --- The Stambecco and the Rockbasher are awesome off-roaders plus the Stambecco 6x6 variant is quite stable on spirited driving too! The Dunekicker is also one of my favourite vehicles, especially the Stadium Truck variant, which is the best balanced of the three variants! The Piccolina Autobuggy is certainly more sensitive to big jumps than the aforementioned 3 vehicles but it's still a great dune buggy racer! The Wydra is on a class of its own in terms of weirdness and that's why I love it!
I don't know where how well they could fit that, but I feel like it could be a old repurposed runway of an abandonned local airport. Akin to the one in Utah or Jungle rock Island, but paved and repurposed for drag racing
Whoooa! Just imagine a Vivace-sized RWD ETK car! A B-Series! And since it's smaller and cheaper than the 800, the 3.0 6-cylinder variants could be as such: 1) The standard Bc6tt 340/Bc6ttx 340 variant could use the 340 ECU with the ttSport Exhaust, for a total of 354hp/470Nm (according to the Torque Curve UI App), with the standard blue-calipered Sport Brakes with the Sport Brake Pads and the option of the Sport 6-Speed Manual (with the Sport Flywheel) or the 8-Speed Automatic plus RWD or AWD. 2) The standard Bc6 ttSport variant could use the 360 ECU with the ttSport Long Block, ttSport Turbocharger (for better low-end grunt, since it doesn't give more power/torque by itself) and ttSport Exhaust, for a total of 396hp/498Nm (according to the Torque Curve UI App). Like the first M2 of 2016 used the standard N55 but with S55 pistons, connecting rods and crankshaft. It can use the standard grey ETK TTF5 wheels (complete with widebody suspension and bodywork, front and back), the 7-Speed ttSport DCT can be optional, while the brakes can still be the standard Sport units, with the blue calipers, but with Semi-Race Brake Pads. No AWD here. 3) The Bc6 ttSport+ variant could use the 460 ttSport ECU with all the aforementioned ttSport parts plus the ttSport Carbon Ceramics and the ttSport 7-Speed DCT as standard and, also, a carbon fiber roof. No AWD in here either. 4) There could also be a Bc6 ttSport Heritage Edition with the 440 ECU, the same Sport 6-Speed Manual (with the Sport Flywheel) as the standard ttSport variant, the same carbon fiber roof as the ttSport+, the bronze ETK TTF5 wheels, some nice Heritage Edition graphics and, of course, RWD!
Funnily enough that's also a thing you see in real life ECUSA, I'm planning on taking my Mustang to one of those this summer. We already have the airport on Italy we could use for that though, a fire department or older local track would be unique to the official selection and easier to work into an existing map.
Those types of things do exist irl. Also, you could still end up using it as a runway at the same time!
For some reason the 1-mile drag race on the Italy Runway doesn't exist anymore and that's a shame. Also, there's a runway in the Automation Test Track, at the Kurupae Aero Club, and it's ~900m long, so that could be a good base for drag racing too!
Could be that too, but the RWD 1er was only topping on the M135i/later M140i, which is the Bc6tt 340/Bc6ttx 340 equivalent - there was no true M car with the 1er, excluding the 1M which was a 2-door Coupe and not a Hatchback! But why not? The 800 chassis is already there for some dimensional adjustment, as are the various Modern ETK parts (drivetrains, exhausts, wheels, tires, suspensions, brakes, seats, steering wheels, gauges, drive modes, the lot - even the 4.4 V8 could be available in the parts selector, for some crazy RWD V8 Hatchback builds)!
Many of us would love to see a vehicle carrier trailer along with an accompanying vehicle carrier upfit part for the T-Series, so I'm surprised you didn't mention it! If anything, this is a car game, innit? As for prepped drag strips, we now have 3. The all new Hirochi Dragway, the Belasco Motorsports Park dragstrip and the GridmapV2 dragstrip. I know the GridmapV2 doesn't look like it could even remotely be a realistic map but strictly on numbers alone, three is the actual number! For some reason, the runway of the airport on the Italy map no longer features the 1-mile drag race and that's a great shame. Plus, the Automation Test Track features the Kurupae Aero Club, which has a runway at ~900m of length, so it can be good for 1/4mile drag races! As for the ECUSA, I'm not really into makeshift drag races in weird places (#rhymez4daze), so I'm gonna let your imagination do the work. But still, I'd love to see a weird place for dragging, just like the runway of the Jungle Rock Island map is the only such weird place right now! All in all, we've got 6 places for drag racing! - 3 prepped 1/4mile drag strips (Hirochi Dragway, Belasco Motorsports Park and GridmapV2). - 2 that absolutely could be turned into drag strips (the abandoned runway in the Jungle Rock Island map and the ~900m Kurupae Aero Club runway in the Automation Test Track map). - And 1 which absolutely needs to return (the Italy airport runway, with its 1-mile drag race, plus it could easily feature 1/2mile and 1/4mile drag races too)! And the number could go up to 7 with any drag strip form the ECUSA decides to come up with!