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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. ZackGM

    ZackGM
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    good job, guys!
     
  2. MarcDoesRacing

    MarcDoesRacing
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    "waa waa waa you don't use 1000 for everything so you suck"
    why tf are you guys agreeing with this, do you even know what i'm saying
     
    • Agree Agree x 5
    • Like Like x 1
  3. amuguuuuu

    amuguuuuu
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    I saw on the wiki that the Sunburst is one of the old BeamNG cars that didn't receive a remaster, being older than the MoonHawk
     
    • Agree Agree x 1
  4. DriftinCovet1987

    DriftinCovet1987
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    The Moonhawk is about a year older than the Sunburst (the Moonhawk released in September 2013, while the Sunburst released in September 2014).

    But yes, the Sunburst is one of the oldest vehicles in Beam to not receive a remaster yet - the only vehicle older than it to not have one is the Moonhawk. The following vehicle to not be remastered yet is the SBR4, which released in September 2015 - then, the Barstow (October 2015), '88 Pessima and Burnside (December 2015), Miramar (April 2016), I-Series (July 2016), Hopper (April 2017), and Wentward (April 2018). (The Picco and newer are likely at acceptable quality standards for the devs.)
     
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  5. Louie's Workshop

    Louie's Workshop
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    I was joking.
     
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  6. McBeamer94

    McBeamer94
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    Or what goes first in the bowl, milk or cereal. To which my answer is "What even is the matter what's first or second? The cereal's gonna get soft and spongy anyways!"! :p;):cool:
     
  7. MarcDoesRacing

    MarcDoesRacing
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    like many have said before, the BeamNG User is known to have an astounding lack of humor
    --- Post updated ---
    yeah that's why i don't eat cereal withOUT liquid
     
    #71667 MarcDoesRacing, Mar 23, 2025
    Last edited: Mar 23, 2025
    • Agree Agree x 2
  8. ZackGM

    ZackGM
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    sorry lmao
     
  9. DigitalCombatSimFan

    DigitalCombatSimFan
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    Please get this thread back OT.
     
    • Agree Agree x 5
  10. Musicman27

    Musicman27
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    I live in a country that uses the imperial system, and I can tell you right now, the metric system is better. It is better BECAUSE it is easier to understand and to use. No awkward conversions, just add or subtract some digits from the number and bam! Done! Easy! Why do it the hard way when the easy way is better? And not to mention more precise!
     
    #71670 Musicman27, Mar 24, 2025
    Last edited: Mar 24, 2025
    • Agree Agree x 5
  11. SupremeDalek73

    SupremeDalek73
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    Am I tweaking or is the last paragraph a different font size
    EDIT: okay it's really obvious in the quote text now I wish we had a delete button
     
  12. Devel6016

    Devel6016
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    the first one
     
  13. DigitalCombatSimFan

    DigitalCombatSimFan
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    @Musicman27, Please keep the thread on topic.
     
    • Agree Agree x 1
  14. Musicman27

    Musicman27
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    Until we get something new to talk about, it will keep drifting off topic weather we like it or not.
     
    • Agree Agree x 6
  15. Devel6016

    Devel6016
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    Methinks you deserve a [insert disturbing musicman why video]
    @Musicman27 you know what I'm talking about
     
  16. A beam player

    A beam player
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    we need a bit of improvements to make the game a bit real.
    1: we need actual events happening. example: two traffic cars getting into a traffic accident. example two: emergency vehicles responding just like irl.
    2: we need a bit more diverse ai traffic vehicles. we need buses. taxis etc.
    3: for the love of god. we need actual roadside events.
    thats all
     
    • Like Like x 2
  17. RY-211

    RY-211
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    1.25/3 added
    There are traffic taxis in the game, also my traffic usually crashes into another traffic car

    But I hope they would add the rest!
     
  18. ManfredE3

    ManfredE3
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    1. Traffic cars get into plenty of accidents as it is. AI has some interactivity, but more would always be welcome
    2. Busses do spawn in traffic, I believe there is a toggle setting for heavyweights due to the performance impact. Having them actually make stops would be cool, refer to bullet #1. The default map spawn sets take into account vehicle population data for each region, IIRC you can use the UI app to have more control over the spawn set
    3. Like what?
    --- Post updated ---
    Now including the last 2 teaser posts:
     
    • Like Like x 2
  19. Musicman27

    Musicman27
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    Kowalski.jpg
     
  20. rw_scorpion

    rw_scorpion
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    How do we feel about this Tuesday for the release? It seems like everything is ready but we haven't gotten a teaser of the full car yet.
     
    • Agree Agree x 3
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