Interestingly, there is an Apple Music artist profile that has the name gabester. However, it hasn't posted anything.
Considering I don't have an apple device and on Spotify I have 970+ liked songs distributed between 10+ custom playlists... I would prefer it on Spotify.
Well, yeah, so would I, because I also normally use Spotify. The only person in my family who uses Apple Music almost exclusively is my brother, mostly because he wants to support his favorite artists more (Spotify pays artists horribly). I would try moving to Apple Music as well, but there is no way I will be able to move my 1700+ liked songs to Apple Music.
I wonder if Personal Computing will ever get so good, we could render full multi-billion dollar movie special effect graphics in real time. Imagine playing, say a "Lightyear" game, and having it look exactly like the movie with no special tricks. Spoiler: Lightyear What i'm talking about... (The Movie was actually better than I expected ngl). --- Post updated --- (I could have used any modern movie with amazing graphics as an example but this is the one I watched most recently) --- Post updated --- Yes I know it would take an absolute butt-ton of power. This is hypothetical alright! --- Post updated --- So i Did a thing... https://discourse.automationgame.com/u/musicman27/summary
I meant rendering it like they do in the movies for absolute maximum realism/quality. Except in real time. --- Post updated --- I finally got 1000 songs boys! Yes... Boom Clap By Charli XCX is the 1000th song... Spoiler: Don't judge me alright?
Ts poetry: one ts, two ts, red ts, blue ts, fool me once shame on ts fool me twice ts fool me three times.. pmo..
That's actually getting to be a pretty trivial goal. Real-time ray tracing is increasingly common in many modern games, and polygon densities for character models and gameplay-relevant objects is nearing the point where they're equal with screen resolution: before long, more polygons literally won't add any noticeable detail. It is worth noting that what makes film industry-level CGI so good isn't purely the tech, though. I'll bet you every shot from that trailer probably made use of carefully tuned three-point lighting setups, purposefully positioned cameras, and bespoke one-off animations. Those things can't really be done seamlessly without distracting from gameplay or player freedom.