WIP Beta released greece

Discussion in 'Terrains, Levels, Maps' started by bobby_boulgat, Dec 30, 2024.

  1. bobby_boulgat

    bobby_boulgat
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    Here, it's the thread concerning the developpment of my new map , GREECE.
    She mesure 4096x4096 scale 1:1 , so she's 4x bigger than my others maps.
    The developpement will take a loooong time
    1. I will post updates from times to times

      16/5/2020

      i'm working on this . Very far to be finish.

      here i'm building a village, and checking again near the arena zone, i see that the shadows doesn't work well. The columns and walls doesn't project shadows correctly. The tunnels passing under the arena are sunny and it's incorrect. So, if you have solution for this, i take !!! (maybe i puted the mess in touching the setings, prrrr) -edit-i've finded why

      The Dionysos road is done, if you want have fun
      05/7/2020

      It progress slowly ... Improvments on the village. I polished the Dionysos track. I builded some roads, some very old in bad state and some smoother with fresh asphalt. However, they lack a bit of decorations/ details.

      I put the map here. It's still Alpha WIP. Still A LLLLLLLOOOOOTTTTTTT of work to do. More roads and pathes, an other small village (smaller), some points of interest, and vegetation.


    1. 22/08/2020

      Rocks and roads are appeared here and there. The landscape become more rocky. I've changed the texture of the rocks, this time or the time before, prr
      The old rotten road get around the village
      The pretty good road goes now all around the map. It does maybe 15km for the loop. Some place are windy, others faster. There is a kind of tunnel in mountain side, and a section 2x2 ways


      Next time , i will work to increase the rotten roads network and earth pathes
    01/02/2025

    hello

    since the last time, i"ve continued to increase the network of the old rotten roads. I've putted the guardrails and textures.
    I changed some details here and there. Smoothed a little the dyonisos track at some place.

    I lost a lot of time to fightning me against the terrain textures and groundcover in order to have lavander and wheat fields. I've still some problem with the diffuses textures .. very laborius...

    i begined to put trees ans bushes

    the last version of the map is here

    15/03/2025
    greecemap.png gvfvhv.jpg sedfghj.jpg sdfghj.jpg dftgyujkl.png dfghjhgfd.jpg View attachment 1203882 View attachment 1203883 View attachment 1203884
    liukhujgyft.jpg koijhuygtfr.jpg
    hi,
    thanks the spoilers, now it's more clear
    attached some photos

    i remade the plan of the map (with some comments)
    i made a lot of roads and pathes. On the plan, the greens pathes, white road, and a portion of blue roads are new
    The map is really well filled, regarding roads. Need to keep space to put other things in the futur
    The next step is the work a the vegetation. A part of forest, a part low vegetation, the rest between. I think i will make some wooden barriers and stone walls to put along the roads/pathes. Some buildings here and there
    Quite boring today since the Beamng dirt road decal texture disappeard at some point. Need to find a solution. My PC ventilated a lot today. Last week it was not the case. Strange .... may use an other texture, it seem to works.
    Soon i will upload to you the last version of the map

    thanks to all of them will come to feed this 5/6 years old project
    There is a region / area of the Greece who look like a bite at what i'm making ? One guy suggested a name, it"s cool, but it was for an island. My map is not. An other idea ?
     

    Attached Files:

    #1 bobby_boulgat, Dec 30, 2024
    Last edited: Mar 15, 2025
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  2. MarcDoesRacing

    MarcDoesRacing
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    uh... what?
     
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  3. bobby_boulgat

    bobby_boulgat
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  4. MarcDoesRacing

    MarcDoesRacing
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  5. bobby_boulgat

    bobby_boulgat
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    i can"t post any thing in the old thread. he is dead. the beamng"forum ask me to create a new one
     
  6. figs074

    figs074
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    You can. You can bump the thread if it is useful or you are the owner of it (I think)
     
  7. bobby_boulgat

    bobby_boulgat
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    i try ; i cant. beamng tell me that is too old and cread a new thread. so, it's what i ve done
    --- Post updated ---
    i've post it in this message
     
  8. bobby_boulgat

    bobby_boulgat
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    hello

    since the last time, i"ve continued to increase the network of the old rotten roads. I've putted the guardrails and textures

    I changed some details here and there. Smoothed a little the dyonisos track at some place.

    I lost a lot of time to fightning me aqainst the terrain textures and groundcover in order to have lavander and wheat fields. I've still some problem with the diffuses textures .. very laborius...

    bye

    screenshot_2025-01-26_17-40-08.png screenshot_2025-01-26_17-38-27.png screenshot_2025-01-26_17-38-12.png
     
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  9. bobby_boulgat

    bobby_boulgat
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    the last version of the map is attached to the first post, eventualy ..
     
  10. ltntai

    ltntai
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    Bon retour, Bobby. Welcome back and keep up the work of the gods.
    SQVID

    edit: I found an almost fully .json converted version of this map from my archives (7/2022). I can upload it here if you want to cherry-pick the files to speed up your work.
     
    #10 ltntai, Feb 1, 2025
    Last edited: Feb 2, 2025
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  11. bobby_boulgat

    bobby_boulgat
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    begin to puting trees. Very dark shadows and weird imposters problems on vegetation are resolute resolved


    upload_2025-2-9_0-13-41.png

    je n'arrive pas a faire fonctionner le biotool procedural
    . but my hand work well whith the mouse
     
    #11 bobby_boulgat, Feb 9, 2025
    Last edited: Feb 9, 2025
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  12. AdamZ5

    AdamZ5
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    thank you for bringing this map back! i remember playing on it a lot back then, im surprised to see it now so many years later:D
     
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  13. bobby_boulgat

    bobby_boulgat
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    @Itntai @AdamZ5 merci thanks

    I've done a loooong break because i was tied of this game. I played "rigs of rod" and switch to beamng before it was on steam. I ve spend maybe 2000h or more idk to play and modding. May be an overdose ....
    Very tied of the fact the game is a driving simulator extremly realistic and 90% 80% 70% (?) a big majority of the people use only it for just crash cars. It's very pity because the game give an incredible gameplay, we really feel the traction, the grip, hard to explain but we really feel the vehicule. I don't feel this on a lot of game. I'ved spend hundred hours to do rally. It's really hard because the lesser mistake is fatal, but when i succed i found this very rewarding/gratifying.

    I'm come back here because i love the game, i love modding, i love create generaly (paint, sculpture, video, wood) and i dont whant to lost this map unfinished. So many time allreally invested. Many time i remember this project. During the christmass hollidays, it come back on my mind, and i ceded. I will go at the end of this project/map

    The feedback on my other maps was really good. (i come back for this too) I don't think "greece" perform as well as "fujigoko". I know i can make a descent job but it ask a lot of time. As i work on it only the weekend, it will ask maybe at least one year

    sorry for the novel


    news:
    like i said, i've start to put vegetation on the map. I want some forest at some area of the map. Putting trees, i asked to me "maybe make the roads/pathes before ?" So, there are an asphat road in more, and 2 dirt roads (one is still under construction, grass dirt rocks around the path are long to make) they are winding. Next i want to develop again the network of dirt pathes. 1 or 2 pathes in more.
    When all the roads will done, I will put the vegetation. When this last will be done, I will put the map on the mod thread
     
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  14. AdamZ5

    AdamZ5
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    i really like the small city part, it's really fun to drive through them with the ESC struggling to keep the cars going uphill, and i like trying to squeeze in the little "parking spots" between the houses. it would be really nice to see that part expand, or maybe add a new small village with even tighter streets
    --- Post updated ---
    screenshot_2025-03-07_21-59-55.png
    --- Post updated ---
    screenshot_2025-03-08_23-52-27.png
     
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  15. bobby_boulgat

    bobby_boulgat
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    i'm sory but i don't think to expand this village. He is allready repetitive since i ve made it with maybe 5 "module" of house. In the futur, i will add some decoration, some hollyhock 'rose trémière" and other flowers and some others details.
    in a fisrrt time they is so many work to do i have more or less planing myself .....loong time. it"s the first goal to achieve
    in second time, an other village is planed with more actual houese and streets

    i keep your remark in a cormer of may head howerver
     
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  16. bobby_boulgat

    bobby_boulgat
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    uptaded post 1
    read the news !
     
  17. Louie's Workshop

    Louie's Workshop
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    WTF is this thread?
     
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  18. figs074

    figs074
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    greece
     
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  19. bobby_boulgat

    bobby_boulgat
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    what is the problem ?

    it's a map begining in 2020. by saturation, i've done loong break. And i come back on it in 2025.
    the old thread is close (i' can't post on it (why? may be i'm nul) so i've make a new one)
    the 1st post is the place where i put all the historic of the evolution of the map

    i'm sorry for my bad english. I pass 3 times on my message , i see still mistakes. apologies
     
    #19 bobby_boulgat, Mar 15, 2025
    Last edited: Mar 15, 2025
  20. theCITROENMAN

    theCITROENMAN
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    Great map! Well done!!
     
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