so, when i was trying to spawn my cars i exported from automation, for some unknown reason they keep consistently crashing my game, i've already verified my game files twice and it still refuses to spawn my cars in. a little help on figuring this out would be much appreciated!
is there a possible work around, since i'm going to get a more powerful computer in about a month or 2
I've been getting the exact same issue, I just wanted to test out my new (unsafe) car, it seems to be related to 0.34.2+ specifically. I just reproduced the bug: Spoiler: log 267.42458|D|GELua.core_input_bindings.bindings| Loaded 293 bindings for device keyboard0 267.42585|D|GELua.core_input_bindings.bindings| Loaded 18 bindings for device mouse0 267.42617|D|engine::InputHelper::getFFBID| Found 0 FFB binding candidates to be assigned for action "steering" in vehicle 'jap_muzo', vehicle ID 17239 (sorted by suitability) 267.42703|D|engine::InputRegistry::logFFBInterfaces| Found 0 FFBInterface candidates (unsorted) 267.42723|D|engine::InputHelper::getFFBID| Found 0 FFB binding candidates to be assigned for action "accelerate" in vehicle 'jap_muzo', vehicle ID 17239 (sorted by suitability) 267.42752|D|engine::InputRegistry::logFFBInterfaces| Found 0 FFBInterface candidates (unsorted) 267.42775|D|engine::InputHelper::getFFBID| Found 0 FFB binding candidates to be assigned for action "brake" in vehicle 'jap_muzo', vehicle ID 17239 (sorted by suitability) 267.42789|D|engine::InputRegistry::logFFBInterfaces| Found 0 FFBInterface candidates (unsorted) 267.43921|D|engine::HtmlGuiTexture::~HtmlGuiTexture| VehicleTex-@generic_gauges_odo | Texture destroyed 267.53522|D|GELua.core_vehicle_manager.vehicleLoader| partConfigData [string] = "vehicles/jap_muzo/57082.pc" 267.98965|D|GELua.jbeam.getPart| Loaded 113 part(s) from file /vehicles/common/sounds/soundscape.jbeam 267.99279|W|GELua.variables| variable $steeringWheelLock value out of range! value 197.244064 clamped to range [225,900] as 225 268.97894|D|GELua.core_vehicle_manager.loader| GE load time: 1.4437775 s 269.46374|D|libbeamng.default.init| spawning vehicle /vehicles/jap_muzo/ 270.44893|D|libbeamng.loader| Vehicle loading took: 270481.4369 ms 270.73198|D|libbeamng.controller.init| Using relocated controller controller 'vehicleController' at '/vehicleController/vehicleController.lua', original file path: '/vehicleController.lua' 271.48230|I|libbeamng.print| INITIALIZING AERO MODEL V3 288.13536|E|Crashreport| *** A crash has happened in C++ code. To fix it, please provide a programmer with the crash report (ZIP file when available, or DMP file otherwise). 288.13547|E|Crashreport| *** If the previous log lines are timestamped milliseconds away from this line, they might be related to the crash. Otherwise, the logs are likely unrelated. 288.26153|E|Crashreport| *** Below is how the buggy C++ code got called from Lua side: 288.27432|E|GELua.main_static_crashrpt| =============== Stack Traceback >> START >> (1) main chunk of line at line 1 (2) method C function 'continueSpawnObject' (3) Lua field '_spawnCCallback' at line 133 of chunk 'lua/ge/extensions/core/vehicle/manager.lua' objID = number: 17239 vehicleDir = string[19]: "/vehicles/jap_muzo/" configDataIn = string[26]: "vehicles/jap_muzo/57082.pc" vehicleObj = userdata: (...) timer = userdata: (...) jbeamLoader = table: 0x0708f480 {data:table: 0x28ba06c0, defaultBeamDamp:580, materialsMap:table: 0x06c90788 (more...)} vehicleConfig = table: 0x2db433a8 {vars:table: 0x15b47d48, partConfigFilename:vehicles/jap_muzo/57082.pc, paints:table: 0x367b4840 (more...)} luaVMType = number: 0 vehicleBundle = table: 0x287781c0 {vehicleDirectory:/vehicles/jap_muzo/, ioCtx:table: 0x28af83c0, vdata:table: 0x2e921678 (more...)} status = boolean: true err = nil spawnPhysics = boolean: true dataString = string[700/1931892]: "a{2A5vdata{60B10controller[17,1:-0{5A8fileNameB17vehicleControllerA3cid-0A8partNameB19Camso_jap_muzo_coreB10partOriginB16Camso_Trim_57082A8slotTypeA4main{5A8fileNameA7cefaeroA3cid-1A8partNameB19Camso_jap_muzo_coreB10partOriginB16Camso_Trim_57082A8slotTypeA4main{7A8fileNameB19drivingDynamics/CMUA3cid-2A4nameA3CMUB13debugSettings{2A6peerIPA9127.0.0.1B15enableDebugMode~A8partNameB19Camso_jap_muzo_coreB10partOriginB15Camso_DSE_57082A8slotTypeA4main{5A8fileNameB33drivingDynamics/sensors/sensorHubA3cid-3A8partNameB19Camso_jap_muzo_coreB10partOriginB15Camso_DSE_57082A8slotTypeA4main{6A8fileNameB38drivingDynamics/sensors/virtualSensorsA3cid-4A4nameA7sensorsA8partNameB19Camso_jap_muzo_coreB10partOrig" (more...) (4) main chunk of line at line 1 (5) method C function 'spawnObjectWithPosRot' (6) Lua field 'setVehicleObject' at line 559 of chunk 'lua/ge/spawn.lua' veh = userdata: (...) options = table: 0x28a670d8 {licenseText:GLL-8422, paintNameefault1, config:vehicles/jap_muzo/57082.pc (more...)} pc = string[26]: "vehicles/jap_muzo/57082.pc" paint = table: 0x27a0bf58 {baseColor:table: 0x27a0bfa0, roughness:0.263333, clearcoat:1, metallic:0.752381 (more...)} paint2 = table: 0x27a0bf58 {baseColor:table: 0x27a0bfa0, roughness:0.263333, clearcoat:1, metallic:0.752381 (more...)} paint3 = table: 0x27a0bf58 {baseColor:table: 0x27a0bfa0, roughness:0.263333, clearcoat:1, metallic:0.752381 (more...)} paints = table: 0x280f90c8 {1:table: 0x27a0bf58, 2:table: 0x27a0bf58, 3:table: 0x27a0bf58} pos = cdata: (...) rot = cdata: (...) activeVehicle = boolean: true (7) Lua upvalue 'replaceOtherVehicle' at line 886 of chunk 'lua/ge/extensions/core/vehicles.lua' model = string[8]: "jap_muzo" opt = table: 0x28a670d8 {licenseText:GLL-8422, paintNameefault1, config:vehicles/jap_muzo/57082.pc (more...)} otherVeh = userdata: (...) options = table: 0x28a670d8 {licenseText:GLL-8422, paintNameefault1, config:vehicles/jap_muzo/57082.pc (more...)} (8) Lua field 'replaceVehicle' at line 930 of chunk 'lua/ge/extensions/core/vehicles.lua' model = string[8]: "jap_muzo" opt = table: 0x28a670d8 {licenseText:GLL-8422, paintNameefault1, config:vehicles/jap_muzo/57082.pc (more...)} otherVeh = nil other = userdata: (...) enterVehicle = boolean: true (9) main chunk of line at line 1 --------------- << END <<
how do i fix this bug (i also dont really understand so if someone can summarize it for me that'll be great!)
Well, the log just describes the info about the game before crashing. The vehicle does spawn, but then it just crashes for some reason. If you want to report the bug to the devs just send them the error log via email when your game crashes, it usually includes: A .dmp file (Info about the crash written in bytes), the previous 2 logs and a file containing system information. Note that I also tested spawning the car in as new, but same thing happened.