Seeing as the Windsor lacks fog lights, you can create lights with glowmaps in the interior, then map them to the fog light function? That way you have togglable interior lights that won't require too much coding to implement
How does alcohol affect unicycles, snowmen, or even Beamlings? Have there been any incidents related to drunk driving in the BeamNG universe? Oh, and the name of that Italian wine... LMAO Jokes aside, I'm happy to see quite a bit of progress here.