Getting started with a new map project that I've had in mind

Discussion in 'Content Creation' started by SuperEmbracer, Nov 3, 2024.

  1. SuperEmbracer

    SuperEmbracer
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    Hello there,

    I haven't made a map mod in quite some time, and after so I have decided that I was going to make a scaled-down version of Tasmania. I have created a heightmap of the entire state of Tasmania from some website I have forgotten already. It is 4096x4096 (maximum size that BeamNG supports I think), and it's going to be a 16km x 16km scaled down version of the island state. I was originally considering 32km x 32km, but maybe that is a stretch for BeamNG the way it is.

    I was just wondering if this is going to be a realistic proposition, with scaled down heights, or if I'm better off with another map project. Also, if this is going to be a realistic proposition, I also want to have a map overlay of the road network, so I can create realistic roads. How do I go about doing that once I've created a new map?

    Looking forward to hearing back from someone soon for guidance. If anyone wants the heightmap for consideration, please do let me know.
     
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  2. fmillhouse7

    fmillhouse7
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    Im from tasmania, have you considered trying bruny island, nice roads down there and probably a way easier scale to manage, either way would be awesome to see some of tassie in the game
     
  3. Murokmakto

    Murokmakto
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    Hey, 16x16 would technically be possible, however I advise to use 12x12 as a maximum size. Why? BeamNg supports a maximum of 4096x4096 as you also said. So when you enlarge it, the resolution gets worse, naturally. I did some testing for the maps I made and at some point the ground resolution just gets too bad. That means: the transition between different ground surfaces becomes very visible. So 32x32 is no good idea. 16x16 you can try for a test.
    This map is 12x12, the terrain detail is far worse than on 4x4 maps but it is still somewhat tolerable.
     
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  4. SuperEmbracer

    SuperEmbracer
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    Thanks, I noticed that the link is one of your own maps. Do you think you can help me with some heightmap stuff? Honestly I wasn't expecting a reply back.
    Also, speaking of heightmap, do you want the heightmap I created to see if it works on your computer? So that I don't have to go use terrain generation software?
     
  5. Murokmakto

    Murokmakto
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    What do you need help with? I think I can tell you most basic things or point you to the right tutorials etc.
    Just post the heightmap here but I guess any heightmap should work and you can try it in the editor in 5 minutes. Just to see the basic shape.
    This is the tutorial that got me started on the whole file setup and also importing a heightmap and textures. Its long but it covers almost everything.
     
  6. SuperEmbracer

    SuperEmbracer
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    Thanks, I'll get looking into it when I have the time. Here is the heightmap I got from some website (Can't remember the name exactly) and I haven't really had the time to test it out myself, as I had more important things to do at the moment.
     

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