Released Flowgraph video tutorials!

Discussion in 'Content Creation' started by jamessimo, Sep 29, 2024.

  1. jamessimo

    jamessimo
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    Hey guys, as you may know I am working on some pretty detailed flowgraph missions that mimic the old Stuntman games. When learning flowgraph I was upset to see that there are no end-to-end video tutorials on the subject. When Flowgraph first came out in like version 0.19 there where some videos about it, but they were all "First look" videos where most people said it looks cool and will make more videos about it later.. they never did make videos about it.

    So I made it. Here is my introduction to flowgraph video.


    I am looking for feedback especially from people who don't understand flowgraph as I feel I may be too technical and didn't really explain the concepts very well as I personally like to just start tinkering and learn like that.
    also fell free to ask any questions you may have on the YouTube video or here and I will answer it.
     
    #1 jamessimo, Sep 29, 2024
    Last edited: Nov 1, 2024
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  2. jamessimo

    jamessimo
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    Part 2!



    This one I go over timers, end states, placing dynamic and static objects as prefabs and others!
     
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  3. jamessimo

    jamessimo
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    Third "Advanced" video!


    This covers working out crash dmg, AI, select cases and branches.
     
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  4. Peregrinus

    Peregrinus
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    Jamessimo... I loved your flowgraph tutorials, I actually watched them before finding them here in the forum :D
    Pending watching the part 3 though
    I'll definitely have questions, so this message is mostly for me to acknowledge your work and to start watching this thread.
    Thanks mate!
     
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  5. jamessimo

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    Glad they helped!

    I am very tempted to make a "Finishing" tutorial that goes over some QoL things you can do and how to pack your flow graph into a mission for the mod repo!
     
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  6. Peregrinus

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    That is actually a great idea James.

    I played a bit with flow graph but I couldn't find which node to use for manual ai path.
    I found all the default and script AI, but I want the path to be way point based rathe than a script.
    Idea on which node I should use for that?
     
  7. jamessimo

    jamessimo
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    Sorry for the delay, I didnt get a notification for this.


    You can use the "AI Follow Waypoint" node, you will have to make the waypoints the same way you set waypoints for a race and pass that into the node.
     
  8. jamessimo

    jamessimo
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    FINISH YOUR FLOWGRAPH MISSIONS!

    In this video, I go over the steps I take in bug fixing and testing my mission before packaging it for the repo!
     
    #8 jamessimo, Jan 3, 2025
    Last edited: Jan 5, 2025
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  9. jamessimo

    jamessimo
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    AMA about flowgraph!

    I’ve gotten the old itch to make another Flowgraph tutorial. This time I wanted to go through my flow graph mission STUNTDRIVER and explain how I did it. This will include a look into custom LUA nodes.

    I wanted to ask if anyone has any questions they would like me to cover during this?
     
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  10. DuckyQ

    DuckyQ
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    Hey, love these videos. Thank you so much.

    I'm trying to build a mission that uses Flowgraph to dynamically create a police chase, and am having some trouble with the traffic and AI stuff. I've gotten it working before, but never for police specifically.

    Thanks again!
     
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  11. jamessimo

    jamessimo
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    Hey guys, here is my 5th tutorial. In this, I just lift the curtain on how I did my "STUNTDRIVER" mission and some tips and tricks I learned;



    Feel free to ask any questions here on the YouTube comments section.
     
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