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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. RedSmokeFZW YT

    RedSmokeFZW YT
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    Don't know if I'm asking for too much, but I wonder if you'll have taxis, work vans and box trucks in the mod too.
     

    Attached Files:

    • IMG_6062.png
    • IMG_6064.png
    • IMG_6063.png
  2. esesel

    esesel
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    500 cars in next update confirmed!!!
     
    • Agree Agree x 6
  3. TwoTwoNine

    TwoTwoNine
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    upload_2024-10-5_9-56-43.png
    upload_2024-10-5_9-59-8.png
     
    • Like Like x 11
  4. radig

    radig
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  5. Miguelkun

    Miguelkun
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    That's 1 year old...
     
  6. LegThePeg

    LegThePeg
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    Exactly, that's why we are wondering, since it seems mostly finished
     
    • Agree Agree x 3
  7. V6UAL

    V6UAL
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    y'all fuck with it?
     

    Attached Files:

    • romr.png
    • Like Like x 7
  8. Musicman27

    Musicman27
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    AHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!
    --- Post updated ---
    Yes. You gotta turn on "Creator Content", or whatever it is, in the vehicle selector first though.
     
  9. direct_UA

    direct_UA
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    • Like Like x 20
  10. LegThePeg

    LegThePeg
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    • Like Like x 1
  11. Khark

    Khark
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    A part of a 4225 square kilometer map I started working on. I can't control myself.
    screenshot_2024-10-10_19-23-33.png
     
    • Like Like x 6
  12. RedSmokeFZW YT

    RedSmokeFZW YT
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    What is that?
     
  13. Khark

    Khark
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    It's actually an island.
    screenshot_2024-10-10_21-00-51.png
     
    • Like Like x 2
  14. pigeonperson

    pigeonperson
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    I have a feeling you smoked too much khark when deciding that was a good idea.

    Just joking, looks absolutely splendid
     
  15. Khark

    Khark
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    Yeah, the square size makes using decal roads either impractical or impossible.
    I was playing on land of sands and had an idea.

    Use mesh roads as a road surface and as a wide false terrain shoulder, texture it the same as the terrain paint then convert it in blender to change ground types. Now you have a grassy shoulder you can't fall off of easily and an "asphalty" road surface, and you can blend it in pretty well with some tricks.

    screenshot_2024-10-11_03-13-59.png screenshot_2024-10-11_03-14-28.png
     
    • Like Like x 4
  16. V6UAL

    V6UAL
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    Prefacelift Commander
     

    Attached Files:

    • prefl.png
    • Like Like x 6
  17. SouSTAR

    SouSTAR
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    I'm still don't understand why devs didn't made this. Big truck = SWAT its common sense imo

    Anyway, :3
     
  18. IDK158

    IDK158
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    Apr 3, 2022
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    Ive asked on the thread but didnt get a direct response, will all the traffic cars have the same sounds?
     
  19. Musicman27

    Musicman27
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    No, they don't.
     
  20. AgentMooshroom5

    AgentMooshroom5
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    qa
    BeamNG Team

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    Oct 29, 2017
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    They're all on basically the same engines and drivetrains so yeah, i might try and vary it a little bit with the most fitting stock sounds for each but i'm not going and dumping gigs of assets worth of random unique engine samples for every car or anything here
     
    • Like Like x 1
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