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0.33 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 17, 2024.

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  1. Latios

    Latios
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    Joined:
    Oct 26, 2021
    Messages:
    40
    I have one issue, I don't know if its by design but almost certainly is, is the MD series supposed to lack rear suspension dampers?

    The springs are awful stiff as they are, even the "light duty" set but the lack of dampers makes it just really bad to drive, especially when carrying a load, its like a trampoline.
     
  2. el_ferrito

    el_ferrito
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    Joined:
    Sep 30, 2020
    Messages:
    484
    The road tool for world editor looks absolutely game changing... I'm blown away.

    This will mean so many more interesting maps.
     
    • Agree Agree x 3
  3. trm7

    trm7
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    Dec 25, 2016
    Messages:
    435
    Yes i thunk this was my problem when crawling. The front wheels kept getting stuck
    --- Post updated ---
    Some medium duty trucks didn't come with rear shocks irl. As to why idk. If your carying a heavy enough load it should smoothen out a little.
     
    • Like Like x 1
  4. Covalence

    Covalence
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    Jul 3, 2021
    Messages:
    185
    The 1/4 mile gantry at the WCUSA drag strip is too low to drag race with a dry van trailer (as intended with the drag T-series). There's mounting hardware several meters below ground so I assume it was intended to be raised:
    20240918180849_1.jpg

    Range shifter on the MD-series is misaligned:
    20240918174225_1.jpg

    Light Runner is finally getting attention :D
    upload_2024-9-18_17-21-22.png
     
    • Agree Agree x 1
  5. Dhucky

    Dhucky
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    Joined:
    Jun 27, 2024
    Messages:
    1
    Love this update and every other one as well. In the future tho I would love to see more mudding content or at realistic mud which ik is extremely hard to replicate. Ik the Beam Devs have got it in them its just a matter of time I suppose. Thank you devs for all that you do making this game great. :)
     
  6. Richard Brooks

    Richard Brooks
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    Feb 16, 2022
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    113
    one quick thing i had noticed, the ai versions of these 3 get PBR lighting but not the regularly spawnable? (top is the regularly spawned ones, bottom is traffic version upload_2024-9-18_22-31-39.png
     
    • Agree Agree x 3
  7. Noklle

    Noklle
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    Mar 31, 2024
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    9
    upload_2024-9-19_13-15-9.png
    Miramar track livery is broken?
     
    • Agree Agree x 1
  8. Manuel Staedel

    Manuel Staedel
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    Jul 28, 2019
    Messages:
    9
    upload_2024-9-19_5-58-39.png

    I am the only one with that problem?

    My game is vanilla.
     
  9. Matt_890s

    Matt_890s
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    Aug 10, 2021
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    678
    Same here, so is the new rally livery
    --- Post updated ---
    Also, did the rally lights for the miramar get removed?
     
  10. SouSTAR

    SouSTAR
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    Sep 5, 2024
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    227
    The lights look so good
     
  11. NukeyVR

    NukeyVR
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    May 13, 2022
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    1
    This update, is SIMPLY AMAZING! Thank you SO much devs for focusing on optimizing the traffic system and optimizing the game in general, and glad to see FFB being worked on as well behind the scenes! What makes a game fun is new content, but you can't have fun with that new content if you have a mid range or low range pc, so optimizing it to be more playable will also make the game more fun. You can spawn more AI, reach higher graphics, or if you could never reach it, have more FPS on the lowest graphics.

    Can't wait to see what systems/optimizations will be able to be implemented now that the behind the scenes stuff are laid out, amazing updating as usual.
     
    • Agree Agree x 1
  12. Manuel Staedel

    Manuel Staedel
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    Joined:
    Jul 28, 2019
    Messages:
    9
    Its not longer usable.
    Renamed in Local and Documents, checked the files and that mod should be broken??
     

    Attached Files:

    • Screenshot2024-09-19065645.png
  13. RedHorizon

    RedHorizon
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    Joined:
    Aug 17, 2012
    Messages:
    425
    Would love to have the MD dashboard as an option in a diesel D-series, I love that gentle 80's glow
     
  14. Dave_

    Dave_
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    Research
    BeamNG Team

    Joined:
    Sep 21, 2023
    Messages:
    32
    Some of the button icons got changed a little bit after the video was made. Other than that, it should be consistent with the documentation here: https://documentation.beamng.com/world_editor/tools/road_architect/

    Dave
     
  15. Dave_

    Dave_
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    Research
    BeamNG Team

    Joined:
    Sep 21, 2023
    Messages:
    32
    You can set the roads to any materials appearing in a list, which includes various dirt tracks. No sand though. Maybe later...
     
  16. korbitr

    korbitr
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    Joined:
    Aug 6, 2013
    Messages:
    355
    I'd like to thank the devs for finally making this change:
    upload_2024-9-18_22-41-24.png

    Having to reset my power options after every major update was getting annoying, especially when those options are simultaneously in the old legacy Control Panel and the new Settings menu in Windows 11.
     
  17. KyotoBlissard

    KyotoBlissard
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    Joined:
    Oct 16, 2020
    Messages:
    229
    I’m having an issue where the terrain textures appear misaligned. The grass texture is spilling onto the dirt road, and the dirt road texture is showing up under the grass on the other side.

    untitled.png
     
  18. Sininu

    Sininu
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    Joined:
    Jul 14, 2022
    Messages:
    81
    I think a few map makers complained about misaligned textures after .32 but there was no response from the devs. At least in the official .32 thread
     
    • Agree Agree x 1
  19. Lordlichi2006

    Lordlichi2006
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    Joined:
    Apr 4, 2021
    Messages:
    1,274
    they might have accidentally left that in and it wasnt supposed to be added?
     
  20. KyotoBlissard

    KyotoBlissard
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    Joined:
    Oct 16, 2020
    Messages:
    229
    Thanks for the info! Good to know I’m not the only one experiencing it. Hopefully, the devs will address the issue soon so I can release my map.
     
    • Agree Agree x 1
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