WIP Beta released Barbent's Homerange (Alpha) 0.1a

~70km² of realistic and funny action for all kind of vehicles

  1. Barbent Servo GT

    Barbent Servo GT
    Expand Collapse

    Joined:
    Jun 4, 2023
    Messages:
    662
    Hey, nice that you like it! Yes, I make my own height map. I started on a simple 8192 x 8192 terrain with regular hills on it made out of some blender noise map. Step by step I learned to sculpt the terrain with the World Editor tools. That makes it possible for me to play, design roads, place objects, and edit the topology at the same time. Additionaly (as I mentioned above) I dont use PBR ground, so that I can even paint the groundtypes including floor vegetation without inerrupting the creativity task. My setup allows me to implement ideas very spontaneously. Every embankment, every lake and river, fields of rocks. the desert, even the highes moutains and deepest canyons are directly sculpted out of the wrist.
    Edit:
    Over time I was able to refine my technique so that I mostly can relinquish to use rock objects. This has a massive positive impact on FPS and RAM. :)

    2024-08-3112_06_03-BeamNGdrive-0325016716-RELEASE-Direct3D11-background.jpg screenshot_2024-08-31_12-04-28.jpg screenshot_2024-08-30_21-10-31.jpg
     
    #181 Barbent Servo GT, Aug 31, 2024
    Last edited: Aug 31, 2024
    • Like Like x 4
  2. Ananel81

    Ananel81
    Expand Collapse

    Joined:
    Sep 7, 2021
    Messages:
    1,292
    Is that a dromedary I see up there?
    upload_2024-8-31_12-43-20.png
     
  3. Barbent Servo GT

    Barbent Servo GT
    Expand Collapse

    Joined:
    Jun 4, 2023
    Messages:
    662
    Yes. She decided to take a trip for her own... with some water in her back and some holiday essentials in her back pack bag... lol;)
    --- Post updated ---
    I got some help for terrain sculpting yet. A young reliable small guy. I am confident that from now on it will go much faster! :)
    screenshot_2024-08-31_15-01-26.jpg
     
    • Like Like x 5
  4. Mikah 01

    Mikah 01
    Expand Collapse

    Joined:
    Jul 25, 2022
    Messages:
    2,563
    Is it me or is the excavator smaller than the pick-up ?
     
  5. ArsPro

    ArsPro
    Expand Collapse

    Joined:
    Oct 13, 2022
    Messages:
    1,101
    toy excavator is real
     
    • Agree Agree x 3
  6. Barbent Servo GT

    Barbent Servo GT
    Expand Collapse

    Joined:
    Jun 4, 2023
    Messages:
    662
    Again some nice progess...
    Little by little, large areas are designed continuously.

    screenshot_2024-08-31_12-46-39.jpg screenshot_2024-08-31_18-57-02.jpg screenshot_2024-08-31_19-16-06.jpg screenshot_2024-08-31_19-25-12.jpg screenshot_2024-09-01_02-04-26.jpg screenshot_2024-09-02_00-53-24.jpg
     
    • Like Like x 11
  7. Barbent Servo GT

    Barbent Servo GT
    Expand Collapse

    Joined:
    Jun 4, 2023
    Messages:
    662
    Cooking the world ;) -Ć»

    I updated my rock ground material to give it a bit more structure by editing the normal map. I also decreased the albedo map size to achieve more detail. The disadvantage is that one can see tiling on larger rock areas. I suppress this by sculpting erosion and breaking the structure with other materials like crushed rock or eroded soil. Additionaly I use some decal roads with bank erosion metarials in some cases. They also serve as a template for the erosion grooves which I then shape with the World Editor terrain tools. All topology is without any rock objects now which saves plenty of RAM :).

    screenshot_2024-09-05_20-01-02.jpg screenshot_2024-09-06_06-49-52.jpg screenshot_2024-09-06_07-37-53.jpg

    On the building site upon the south coast cliffs they work 24-7 to complete the rockfall protection for the still lethal :confused: road below. It's challenging to deliver heavy load with the semi & flatbed from the logistics center 10 kilometers away. Snow Runner is boring (if you know BeamNG physics) ! :p

    screenshot_2024-09-07_17-57-44.jpg screenshot_2024-09-07_17-58-50.jpg screenshot_2024-09-07_18-01-59.jpg

    I'm throwing myself back into shaping the world... In the pictures you can see maybe half a square kilometer. I have 70 of them... Maybe, maybe :rolleyes: 40% are finished now (including the very sparsely populated desert.)
    Have a good day :cool:!
     
    • Like Like x 11
  8. Barbent Servo GT

    Barbent Servo GT
    Expand Collapse

    Joined:
    Jun 4, 2023
    Messages:
    662
    A few new pictures ;)...
    Shots are at midday, late afternoon and very early in the morning (in this order). The last pic is the new industrial harbour with dam facilities and small gas station in front and lots of position lights of towers and bridges far away.

    screenshot_2024-09-08_19-13-52.jpg screenshot_2024-09-07_22-26-45.jpg screenshot_2024-09-09_05-05-37.jpg
     
    • Like Like x 8
  9. Barbent Servo GT

    Barbent Servo GT
    Expand Collapse

    Joined:
    Jun 4, 2023
    Messages:
    662
    Desert run, long. :cool:

    Although, or perhaps because, I don't proceed systematically, I can once again show some great progress. This time it is in the desert, where I have laid out some long, interesting routes. Just a few pics for you before I go to bed...

    screenshot_2024-09-13_01-19-39.jpg screenshot_2024-09-13_01-25-08.jpg screenshot_2024-09-13_01-27-50.jpg
     
    • Like Like x 6
  10. THom6502

    THom6502
    Expand Collapse

    Joined:
    Dec 17, 2022
    Messages:
    279
    When I started with BeamNG "American Roads" was my number one map, this could be te next thing, keep on doing the good work for us, we are greatfull.
     
  11. Barbent Servo GT

    Barbent Servo GT
    Expand Collapse

    Joined:
    Jun 4, 2023
    Messages:
    662
    Another package of new pictures from the landscape and scenery workbench...

    Hope you enjoy the shots. I am so sorry that you still have to wait for release. I must be crazy cause it's so big.

    I more and more come away from vanilla assets and create new asset ideas with more focus on usability und multi use. Most of the vanilla assets are very beautiful and detailed but use plenty of polygons and RAM. So I decided to try low poly things and combine a varitety of instances which is very FPS and RAM friendly.

    screenshot_2024-09-13_17-34-47.jpg screenshot_2024-09-14_17-08-43.jpg screenshot_2024-09-14_17-07-41.jpg screenshot_2024-09-14_19-08-08.jpg screenshot_2024-09-14_19-08-31.jpg screenshot_2024-09-14_22-25-03.jpg screenshot_2024-09-14_23-07-54.jpg screenshot_2024-09-14_23-30-43.jpg screenshot_2024-09-15_00-00-56.jpg
    --- Post updated ---
    PS: The maintenance pit has an automatic light when you go down the stairs with the avatar (unicycle). It's nice to see the cars clearly and brightly lit from below...
     
    • Like Like x 9
  12. car_cass220

    car_cass220
    Expand Collapse

    Joined:
    Jun 12, 2015
    Messages:
    44
    Just wanted to throw in, after cheking this thread out after every new post since the beginning, that it's impressive, how much work, time and love you put (and keep on putting) into the creation of this map. It looks so detailed and very well planned, with different type of regions, almost, combined into one map, without loosing the attention for detail. It makes it feel more alive.
    It's a bit of a shame that it doesn't get more attention, really. I'm always looking forward to a new picture-drop by you to show new freshly designed spots!
     
    • Agree Agree x 1
  13. Barbent Servo GT

    Barbent Servo GT
    Expand Collapse

    Joined:
    Jun 4, 2023
    Messages:
    662
    :):):) Thank you very much. I'm working on it just now (Blender: old watchtower) and it makes me feel happy to read your words. With that, work is twice the fun :):):)
     
    • Like Like x 2
  14. THom6502

    THom6502
    Expand Collapse

    Joined:
    Dec 17, 2022
    Messages:
    279
    OMG, this will be my number one map, I can't wait to drive in this world.
     
    • Like Like x 1
  15. Barbent Servo GT

    Barbent Servo GT
    Expand Collapse

    Joined:
    Jun 4, 2023
    Messages:
    662
    Some shots of the new (lowpoly) tower and the meandering canyon. There are many view angles you can enjoy and if you have some floating vessel, also from the bottom :). And again there are no rock objects. The topology is sculpted and painted completely within the World-Editor. Maybe I will make the woods a bit more dense if all the bankings are already sculpted and I don't feel something more is missing in that region.

    The vanilla Nodeoline (who has no deo?) gas stations are currently undergoing a metamorphosis... ;)

    screenshot_2024-09-15_19-48-46.jpg screenshot_2024-09-15_19-50-44.jpg screenshot_2024-09-15_19-47-11.jpg screenshot_2024-09-15_20-16-40.jpg screenshot_2024-09-15_20-15-24.jpg screenshot_2024-09-15_20-07-52.jpg
     
    #195 Barbent Servo GT, Sep 15, 2024
    Last edited: Sep 15, 2024
    • Like Like x 6
  16. THom6502

    THom6502
    Expand Collapse

    Joined:
    Dec 17, 2022
    Messages:
    279
    Wow I am realy stunt how beautiful this looks, can's wait to see it myself, and drive around this world.
     
  17. Murokmakto

    Murokmakto
    Expand Collapse

    Joined:
    Dec 24, 2023
    Messages:
    271
  18. LegThePeg

    LegThePeg
    Expand Collapse

    Joined:
    Jun 4, 2022
    Messages:
    3,671
    • Like Like x 1
    • Agree Agree x 1
  19. THom6502

    THom6502
    Expand Collapse

    Joined:
    Dec 17, 2022
    Messages:
    279
    This just the map for my Hopper. Just saying, and patienly waiting.....
     

    Attached Files:

    • Hopper_Skins045.jpg
    • Agree Agree x 1
  20. Barbent Servo GT

    Barbent Servo GT
    Expand Collapse

    Joined:
    Jun 4, 2023
    Messages:
    662
    Greetings from my Hopper to yours :)... Thanks for your patience... May I shorten the long waiting time with a few new pics from the snowy mountain ("Mt. Druckeberga")?

    screenshot_2024-09-17_22-18-49.jpg screenshot_2024-09-17_22-29-24.jpg screenshot_2024-09-17_22-30-00.jpg

    Here I mixed a few object based rocks into the mainly sculped terrain for more detailed decoration. The snow feelds are pillow like objects I made with Blender. I generated a special normal map out of noise in Photoshop and gave the material a minimal purple glow effect to simulate bit of low ultra violet coming from the sun in greater heights. Some call it "ultra white".
    CU :cool:
     
    #200 Barbent Servo GT, Sep 17, 2024
    Last edited: Sep 18, 2024
    • Like Like x 7
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice