Hey, nice that you like it! Yes, I make my own height map. I started on a simple 8192 x 8192 terrain with regular hills on it made out of some blender noise map. Step by step I learned to sculpt the terrain with the World Editor tools. That makes it possible for me to play, design roads, place objects, and edit the topology at the same time. Additionaly (as I mentioned above) I dont use PBR ground, so that I can even paint the groundtypes including floor vegetation without inerrupting the creativity task. My setup allows me to implement ideas very spontaneously. Every embankment, every lake and river, fields of rocks. the desert, even the highes moutains and deepest canyons are directly sculpted out of the wrist. Edit: Over time I was able to refine my technique so that I mostly can relinquish to use rock objects. This has a massive positive impact on FPS and RAM.
Yes. She decided to take a trip for her own... with some water in her back and some holiday essentials in her back pack bag... lol --- Post updated --- I got some help for terrain sculpting yet. A young reliable small guy. I am confident that from now on it will go much faster!
Cooking the world -Ć» I updated my rock ground material to give it a bit more structure by editing the normal map. I also decreased the albedo map size to achieve more detail. The disadvantage is that one can see tiling on larger rock areas. I suppress this by sculpting erosion and breaking the structure with other materials like crushed rock or eroded soil. Additionaly I use some decal roads with bank erosion metarials in some cases. They also serve as a template for the erosion grooves which I then shape with the World Editor terrain tools. All topology is without any rock objects now which saves plenty of RAM . On the building site upon the south coast cliffs they work 24-7 to complete the rockfall protection for the still lethal road below. It's challenging to deliver heavy load with the semi & flatbed from the logistics center 10 kilometers away. Snow Runner is boring (if you know BeamNG physics) ! I'm throwing myself back into shaping the world... In the pictures you can see maybe half a square kilometer. I have 70 of them... Maybe, maybe 40% are finished now (including the very sparsely populated desert.) Have a good day !
A few new pictures ... Shots are at midday, late afternoon and very early in the morning (in this order). The last pic is the new industrial harbour with dam facilities and small gas station in front and lots of position lights of towers and bridges far away.
Desert run, long. Although, or perhaps because, I don't proceed systematically, I can once again show some great progress. This time it is in the desert, where I have laid out some long, interesting routes. Just a few pics for you before I go to bed...
When I started with BeamNG "American Roads" was my number one map, this could be te next thing, keep on doing the good work for us, we are greatfull.
Another package of new pictures from the landscape and scenery workbench... Hope you enjoy the shots. I am so sorry that you still have to wait for release. I must be crazy cause it's so big. I more and more come away from vanilla assets and create new asset ideas with more focus on usability und multi use. Most of the vanilla assets are very beautiful and detailed but use plenty of polygons and RAM. So I decided to try low poly things and combine a varitety of instances which is very FPS and RAM friendly. --- Post updated --- PS: The maintenance pit has an automatic light when you go down the stairs with the avatar (unicycle). It's nice to see the cars clearly and brightly lit from below...
Just wanted to throw in, after cheking this thread out after every new post since the beginning, that it's impressive, how much work, time and love you put (and keep on putting) into the creation of this map. It looks so detailed and very well planned, with different type of regions, almost, combined into one map, without loosing the attention for detail. It makes it feel more alive. It's a bit of a shame that it doesn't get more attention, really. I'm always looking forward to a new picture-drop by you to show new freshly designed spots!
Thank you very much. I'm working on it just now (Blender: old watchtower) and it makes me feel happy to read your words. With that, work is twice the fun
Some shots of the new (lowpoly) tower and the meandering canyon. There are many view angles you can enjoy and if you have some floating vessel, also from the bottom . And again there are no rock objects. The topology is sculpted and painted completely within the World-Editor. Maybe I will make the woods a bit more dense if all the bankings are already sculpted and I don't feel something more is missing in that region. The vanilla Nodeoline (who has no deo?) gas stations are currently undergoing a metamorphosis...
Wow I am realy stunt how beautiful this looks, can's wait to see it myself, and drive around this world.
https://www.beamng.com/resources/stambecco-roofless-and-v8.25482/ It also has the external rollcage installed
Greetings from my Hopper to yours ... Thanks for your patience... May I shorten the long waiting time with a few new pics from the snowy mountain ("Mt. Druckeberga")? Here I mixed a few object based rocks into the mainly sculped terrain for more detailed decoration. The snow feelds are pillow like objects I made with Blender. I generated a special normal map out of noise in Photoshop and gave the material a minimal purple glow effect to simulate bit of low ultra violet coming from the sun in greater heights. Some call it "ultra white". CU