I'm excited to finally get to enjoy this map; I had a small preview of it a while ago as somebody already converted it into Beam, but with no optimisation, resulting it being unplayably slow even on my fast PC.
Somebody else might have done, but the version I'm talking about is in this thread: https://www.beamng.com/threads/simi...tracks-almost-daily.89133/page-5#post-1539415
oh yeah the simitar version well thats just a base import with no changes other than alpha clip added
My dense ass is having trouble telling if the first statement was a joke or not, but damn, don't do poor freddy like that man :sob: :sob:
That version is a nightmare to drive on. So bumpy that my hands hurt after one 9-minute run from the start near the switchback section to the end
Think this one is slightly less bumpy for the most part, it's kinda fun to drive for me tbh since i got rid of the collision for decals
Well hopefully it's actually tolerable XD Love this track in Assetto but the bumpiness of the Simitar version kills it in Beam for me
Hey Azureskies, sorry, I know this isn't on topic, but I can't seem to contact you on discord anymore. I think you left a server that we had in common and now it won't let me DM you. I sent you a friend request so we could continue talking. Do you remember my username? Its Fat_Rat
Looking at the video, the map seems to be larger than it should be, the lanes are almost 2 lanes wide