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0.33 will be delayed

Discussion in 'Microblogs' started by tdev, Jun 27, 2024.

  1. den_chik

    den_chik
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    Bruh, I guess you misunderstand my posts. I HAVE SWITCH, it can't return to neutral itself. I have to move it manually. And after in-game signal goes to off position my switch still ON!
     
  2. captain_slow

    captain_slow
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    This is great news! These internal changes lay the foundations for (what I predict) huge features in the future like: Dynamic mud, Crashable props, Tire thermals, Full version of the new UI, and might add new gameplay mechanics to career mode never seen before, and body markings (Like decals, scratches and dirt particles), and proper vulkan support. REMEMBER: Beamng's game engine is supposedly made in-house by the tech devs, so ofc background changes will take a while, so for anyone complaining about the delays chill out It will be more than worth the wait!
     
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  3. wlkmanist

    wlkmanist
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    Looks like a C++ code. So may we someday expect also a some sort of C++ modding? I really hate lua. I would be the happiest modder ever if we could add any functionals using any "real" programming language, especially C/C++/C#.

    Contact me if you need help with code :)
     
  4. fused_exists

    fused_exists
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    Hello!! Its sad to hear that updates will be delayed and uhm i got a question, Do you have plans on adding physics props automatically spawned in levels? Like for example you can crash into a stop sign and it will detach from the ground and something like that
     
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  5. ferrettank

    ferrettank
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    Thanks for the questions! I can answer the gambler 500 one in detail :). So myself and two friends that helped me, we all split the ownership of it. We definitely want to keep using it, as oddly enough it's the only car I have that runs well at the moment that I own , props to the German engineering haha. But right now it's being stored, in Arizona, being driven every once in a a while to keep it healthy l while I live in Germany. But I would love to go on more adventures with it!
     
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  6. Hacklntosh

    Hacklntosh
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    Based on the original message, 0.33 is going to be a more technical one.

    My question is, when it comes to adding or remastering cars, what has priority?
    Because in my opinion, I think remasters should have a priority first over adding new vehicles or configs.
     
  7. zachariah.74

    zachariah.74
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    I agree with remastering pre-existing content before adding new content. You want all the legacy content in the game to be up to the standards of the new content being added else you have a very clear distinction between what is old and new. If its not done, it makes the quality of the game look inconsistent and that can put a bad taste in new players mouths.
     
  8. wlkmanist

    wlkmanist
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    I think, most people are don't understand what is "more technical", and I don't understand why. All the vehicles, configs, ui, meshes, maps, campaign, etc, is upper level of this program. Get lower, or even more. Seems like devs reoptimising old stuff, that now have more features, adding more "tools" for devs, libs, tests, references, documentation for devs (and maybe for users/modders) and so on.

    And no, as a c/c++ developer I can say, things that simple user can see is not so important as things that can't be seen, in short.

    I am sure, devs knows what they doing, as always been. So relax.
     
    #288 wlkmanist, Aug 19, 2024
    Last edited: Aug 19, 2024
  9. Ananel81

    Ananel81
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    No because it would be too CPU intensive. There are thousands of prefabs (that can be props) on BeamNG maps.
     
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  10. bluerider598

    bluerider598
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    I just really hope the traffic AI is improved for the next update.. Specifically police chases. When you're chasing a suspect they always end up crashing head on with another car within like a minute. Every single time.
     
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  11. Ananel81

    Ananel81
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    I would have said the priority is AI in general, not just traffic.
     
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  12. bluebguy1653

    bluebguy1653
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    real sad that 0.33 will be delayed:(
     
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  13. DarudeoSandstorm

    DarudeoSandstorm
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    DLSS or FSR would be nice :)
     
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  14. tdev

    tdev
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    low expectations are key ;)
     
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  15. Baconzez

    Baconzez
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    time to expect font change in main ui :troll:
     
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  16. hacker420

    hacker420
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    comic sans ui
     
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  17. energypolice52

    energypolice52
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    Oh no don’t get me started on comic sans…
     
  18. DaddelZeit

    DaddelZeit
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    Great change
    upload_2024-8-25_0-53-0.png
     
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  19. Dr. Death

    Dr. Death
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    • Agree Agree x 4
  20. Baconzez

    Baconzez
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    • Agree Agree x 1
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