personally I don't see that much of a difference with the newer ones (probably because for hardware reasons I'm limited to low graphical settings) the only issue I have is broken pine trees' collisions. but I'll now try to improve textures on some of them
https://www.beamng.com/resources/isola-rocciosa.24863/ https://www.beamng.com/resources/italy-rework.28353/ https://www.beamng.com/resources/stelvio-pass.24309/ I believe there also some treads on a forums , btw I don't mind Italian Trees , to me your map looks absolutely beautiful, tbh I prefer it over original Italy.
august update this one is quite big: completed the second seafront new hill road completed lighthouse base and road to it improved color base texture new time trials and mission: the only concern I have about missions is that they are located in gameplay/missions/yourlevel, and not in levels/yourlevel, so I don't know if they will be included in the final zip
Late august update Almost there guys! I now have to do a major cleanup of the folders and map will be ready for mods approval. Town finished, added street lighting, road signs, and completed the last two unfinished areas. Added 2 new spawnpoints (hilltop, research point) and 5 new missions: barrels knock away (I will need feedback about it to see if the time is enough and about the barrels' position) sea jump, a gymkana drift, and two very easy A to B missions. About vegetation, I found online two beautiful pine trees for free and I made a custom collision mesh for them in blender. A low poly version didn't work for some reasons, so they're quite intensive to handle unfortunately Added a couple of off-road trails Added AI roads support all over the map, it has been so funny and frustrating at the same time teaching it how to do the roundabout (cars always took it the wrong way...) Updated first post on page #1 with more pics
will there be a bridge to that tiny island? Or will it be just a teleport of some kind? it seems long for a bridge but still
@Car_Killer Sorry for the ping, but this guy would like to know if this sign would be allowed on his map. (You pinged a user that is simply called mods, as a pose to an actual moderator)
my bad thanks Hello, map is ready however it's been rejected since it's too heavy. I tried different compression methods: it doesn't get any lighter than 1.58 gb... and thanks to AlexKidd71's level cleanup tool I am sure there are no unused files. I read that maybe it could get a special permission from a moderator, I hope one of them will read this