BeamNG, GmbH is a German company, which puts their online presence—including the forums—under German law. The EU has strict rules regarding children and young teens creating and owning accounts on online platforms, presumably to discourage predation and reduce addiction. If you're upfront, you might be able to talk them into suspending your account temporarily until your next birthday.
before O.32 there was no precedent for removing a cars og body style when remastering it, before 0.31 there was no precedent for realistic mirrors, etc.
One thing that i wonder if we will lever get ( kinda off topic sorry ) If we more Engine/drive train simulation. I.E seeing how we have Oil pans that can brake. i was thinking how about Diff oil ( brake that then the diff will over heat then the car will not move... unless its AWD... unless you brake both lol ) AND transmission oil pan. Same reason/thing. Seeing we now have oil/coolant/brakes/engine/fuel. simulation. Of course this is still the best simulation game in cars history ( least to me ) so if it does not come no big deal. So if tire thermals/simulation cant happen for a while why not more Fluid simulation?
on first glance doesn't seem terribly complex to add, unless you wanted to add realistic leak rates depending on the amount of damage to the pan (which would be really good to see). Along with having oil leaking out onto the road to have a visual element and a road hazard along with it.
Even if it's not as in depth as you say, we at least need some proper gearbox damage because right now transmissions are indestructible, you can only damage manuals by grinding gears
Indeed, you can neutral drop a D-Series with 3 million hp and the transmission just handles it (not the rest of the car though lol)
It depends on what you mean by fluid simulation. BeamNG uses simplified models because true fluid simulation would destroy PCs and wouldn’t really add any benefits.
I watched an old interview with the developers and was unpleasantly surprised by the fact that many of the cars are outsourced, perhaps because of this they seemed so different in build quality, they are essentially legalized but still mod cars,
Can you give any examples of ones that were outsourced? I think they got the design for the Covet MR done with a collaborator because I remember seeing somebody credited by name on the teasers way back when.
Unfortunately I can't reliably point to specific cars or remastcras, that question should be asked of the developers
ofc we don't need 100% realistic fluid simulation, that would just make it completely unplayable. --- Post updated --- iirc Scintilla was outsourced but I can't remember who said it
If no one can tell the difference between those oursourced and those done in house I don't see the problem... That's just how businesses work, things go to contractors when it makes sense to do so.
Correction: Part of the 3D modelling process is outsourced in case of some models. More commonly it's things like trailers and upfits, remastering/refreshing an old model or adding a new body style, etc. Sometimes whole new cars yes, but still it's maybe around half of the vehicle creation process if not less, just the 3D model and main textures, both of which usually get tweaked afterwards. Everything else, like the entrie physical skeleton, custom code for vehicle specific systems with all the hours of testing and tweaking, skins, sounds, all QA, missions and scenarios featuring the vehicle, this is all made in house. So it's a bit misleading imo to just say "the vehicles are outsourced", more accurate would be "partially outsourced" or you can also say that the art is outsourced. And yes there are differences in model quality at times, but in my opinion they are small compared to the gradual improvement in the quality of our new vs old content overall, that's why remasters are a thing.
I think I remember hearing from somewhere that parts of the Covet model were outsourced. Although, considering it is one of my favorite (non-modded) vehicles, I do not have a problem with it.