I'll eventually get around to doing an exhaust for them. It's a PITA because of the need to make different ones for every different cab variant Already tried placing the mudflap behind the single steer but it had a bunch of clearance issues with the fenders, steps and air tanks depending on the config. There are already super singles available to be used on the tag axles. I'm not redesigning the tag suspension to be wider especially when there will be a better tag axle coming to the game officially.
It'd be neat to have access to a UI app that tells you both your fuel level and battery charge when using diesel-electric builds. Memorizing how much generator fuel you have left is pretty much impossible.
The thing is while I now know enough Lua to do some custom vehicle component stuff. I haven't the faintest clue how to write in AngularJS.
Maybe there are some people that do know how to. I'm sure the ones behing the Arcanox Core mod do; they did something similar for the Capsule bus.
I just noticed a serious issue: using the Main Electric engines with any manual gearbox breaks the entire truck. Using automatic doesn't break it, strangely.
I tested the engine bay E-motors and was unable to get them to break using any of the gearboxes. Did you try using it one of the E-axles together? the E-axles use a separate controller which will conflict with the engine bay motor.
No, I kept the regular driveshaft in. It gives me an "Error loading vehicle" message whenever I try pairing the main electric engine with any manual, and using Ctrl + L won't fix the issue.
Update 0.41 - Added a 320L fuel tank integrated into the conventional daycab. - Altered tridem airbags to work better with auto-leveling - Changed 'Deck-Mule' config into the 'Log-Mule' - Added the cab tank to the T62 'Tractor' Config
Not yet. I had to put custom ones to use it. Then again, it's finnicky and unintuitive, so right now there's no point for me to use it anyway.
What do you mean? There are already keybinds for both hold and toggle for the Road Ranger gearboxes. Are you really surprised by the texturing considering all my other creations?
Ahh, I just don't think many realize the patience and effort you need to put into making any mod just show up let alone work as well as everything does here, especially with as much content you have added. You're doing awesome just keep doing you