I have a problem where a sound mod json isn't working at all. The error in the console says: Unable to open jsonFile for init of an SFXSceneBlendLayer2D: "art/sound/blends/lam_galla_b_exhaust.sfxBlend2D.json" This is the json file in question (don't ask about the small number of samples, it is a work in progress) Code: { "header" : { "version" : 1 }, "eventName" : "event:>Engine>default", "samples" : [ [ ["art/sound/engine/lam_galla_b_exhaust/4693_OFF.wav", 4693], ["art/sound/engine/lam_galla_b_exhaust/7154_OFF.wav", 7154] ], [ ["art/sound/engine/lam_galla_b_exhaust/4522_ON.wav", 4522], ["art/sound/engine/lam_galla_b_exhaust/5841_ON.wav", 5841], ["art/sound/engine/lam_galla_b_exhaust/7313_ON.wav", 7313] ] ] }
Check the json file and make sure its called "lam_galla_b_exhaust.sfxBlend2D.json" and not "lam_galla_b_exhaust.json". I had the same problem and this was the solution for me. Hope it helped!
Move the art folder out of the vehicles folder and place it in the root of your mod folder, like this Because when you specify "art/sound/engine/lam_galla_b_exhaust/4693_OFF.wav" the game expects the art folder to be in the root of your mod not nested within the vehicles folder