1. The BeamNG Team wishes everyone Happy Holidays!
    BeamNG team presence will be limited during the holiday season as we take the time off to rest and enjoy the holidays!
    There will be no mod support or mod approvals from 23rd of December until 6th of January. Please expect delays during this period.
    We hope you enjoy the holidays too, see you in 2025!

Released T-Series Drivetrain Expansion

Discussion in 'Content Creation' started by epicfacecanada, Dec 26, 2023.

  1. JoshD

    JoshD
    Expand Collapse

    Joined:
    Dec 31, 2020
    Messages:
    1,035
    That's because the singles should be on the outside instead of the inside.
     
    • Agree Agree x 1
  2. Loser2817

    Loser2817
    Expand Collapse

    Joined:
    Oct 27, 2023
    Messages:
    647
    WDYM (what do you mean) by that?
     
  3. JoshD

    JoshD
    Expand Collapse

    Joined:
    Dec 31, 2020
    Messages:
    1,035
     
  4. epicfacecanada

    epicfacecanada
    Expand Collapse

    Joined:
    Oct 8, 2016
    Messages:
    437
    I'll eventually get around to doing an exhaust for them. It's a PITA because of the need to make different ones for every different cab variant

    Already tried placing the mudflap behind the single steer but it had a bunch of clearance issues with the fenders, steps and air tanks depending on the config.

    There are already super singles available to be used on the tag axles. I'm not redesigning the tag suspension to be wider especially when there will be a better tag axle coming to the game officially.
     
  5. catchow1977

    catchow1977
    Expand Collapse

    Joined:
    Jun 2, 2022
    Messages:
    1,463
    some one found models that add a driven front axle in the game
     
    • Agree Agree x 2
  6. epicfacecanada

    epicfacecanada
    Expand Collapse

    Joined:
    Oct 8, 2016
    Messages:
    437
    I know. posted pics of all the unused T-series models I found earlier in the thread
     
    • Like Like x 1
  7. Loser2817

    Loser2817
    Expand Collapse

    Joined:
    Oct 27, 2023
    Messages:
    647
    It'd be neat to have access to a UI app that tells you both your fuel level and battery charge when using diesel-electric builds. Memorizing how much generator fuel you have left is pretty much impossible.
     
    • Agree Agree x 1
  8. epicfacecanada

    epicfacecanada
    Expand Collapse

    Joined:
    Oct 8, 2016
    Messages:
    437
    The thing is while I now know enough Lua to do some custom vehicle component stuff. I haven't the faintest clue how to write in AngularJS.
     
  9. Loser2817

    Loser2817
    Expand Collapse

    Joined:
    Oct 27, 2023
    Messages:
    647
    Maybe there are some people that do know how to. I'm sure the ones behing the Arcanox Core mod do; they did something similar for the Capsule bus.
     
    • Agree Agree x 1
  10. Loser2817

    Loser2817
    Expand Collapse

    Joined:
    Oct 27, 2023
    Messages:
    647
    I just noticed a serious issue: using the Main Electric engines with any manual gearbox breaks the entire truck. Using automatic doesn't break it, strangely.
     
    • Like Like x 1
  11. epicfacecanada

    epicfacecanada
    Expand Collapse

    Joined:
    Oct 8, 2016
    Messages:
    437
    I tested the engine bay E-motors and was unable to get them to break using any of the gearboxes. Did you try using it one of the E-axles together? the E-axles use a separate controller which will conflict with the engine bay motor.
     
  12. Loser2817

    Loser2817
    Expand Collapse

    Joined:
    Oct 27, 2023
    Messages:
    647
    No, I kept the regular driveshaft in. It gives me an "Error loading vehicle" message whenever I try pairing the main electric engine with any manual, and using Ctrl + L won't fix the issue.
     
  13. epicfacecanada

    epicfacecanada
    Expand Collapse

    Joined:
    Oct 8, 2016
    Messages:
    437
    Update 0.41
    - Added a 320L fuel tank integrated into the conventional daycab.
    - Altered tridem airbags to work better with auto-leveling
    - Changed 'Deck-Mule' config into the 'Log-Mule'
    - Added the cab tank to the T62 'Tractor' Config
    screenshot_2024-04-23_01-54-51.png
    screenshot_2024-04-23_01-56-25.png
    screenshot_2024-04-17_03-27-19.png
    screenshot_2024-04-17_03-19-03.png
     
    • Like Like x 9
  14. EUDM fanboy

    EUDM fanboy
    Expand Collapse

    Joined:
    Nov 30, 2023
    Messages:
    1,179
    • Agree Agree x 2
  15. raseri

    raseri
    Expand Collapse

    Joined:
    Jun 13, 2022
    Messages:
    9
  16. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    4,938
    Those textures are... interesting.
     
    • Agree Agree x 1
  17. Loser2817

    Loser2817
    Expand Collapse

    Joined:
    Oct 27, 2023
    Messages:
    647
    Not yet. I had to put custom ones to use it.

    Then again, it's finnicky and unintuitive, so right now there's no point for me to use it anyway.
     
  18. epicfacecanada

    epicfacecanada
    Expand Collapse

    Joined:
    Oct 8, 2016
    Messages:
    437
    What do you mean? There are already keybinds for both hold and toggle for the Road Ranger gearboxes.

    Are you really surprised by the texturing considering all my other creations?
     
    • Agree Agree x 1
  19. Classy Hat Doge

    Classy Hat Doge
    Expand Collapse

    Joined:
    Apr 20, 2015
    Messages:
    28
    Ahh, I just don't think many realize the patience and effort you need to put into making any mod just show up let alone work as well as everything does here, especially with as much content you have added. You're doing awesome just keep doing you :)
     
  20. Hood Baxter

    Hood Baxter
    Expand Collapse

    Joined:
    May 22, 2023
    Messages:
    359
    The left column shifter on the TC60 is not attached to anything.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice