Im currently editing an existing mod and I cant for the life of me find any help regarding custom starter sounds. as of now, I have this "starterSample":"art/sound/engine/starter.wav", "starterSampleExhaust":"art/sound/engine/starter.wav", "shutOffSampleEngine":"event:>Engine>Shutoff>box4_2006_eng", "shutOffSampleExhaust":"event:>Engine>Shutoff>box4_2006_exh", "starterVolume":0.6, "starterVolumeExhaust":0.6, "shutOffVolumeEngine":0.6, "shutOffVolumeExhaust":0.53, "starterThrottleKillTime":4, "idleRPMStartRate":2, "idleRPMStartCoef":1.87, This code block works but sounds pretty awkward. Now Ive tried to use the starterStartSample and starterLoopSample lines but they dont seem to be working. how can I get a different initial turn over sound before the starter loop. The second issue I havent yet searched on the web but might as well ask while im making this. I added a transmission from another mod into this one. This transmission somehow manages to simulate the clutch kind of like Forza which is really nice for controller players like me. But the clutch catches around 4500 rpm which is way too high. Which line determines that in the code? Last but not the least. The exhaust is unreasonably loud while starting up. Is there any way I can remove this? The only solution I can think of so far is to add a blank audio file in the sound blend which ends right after the starter rpm.
It may be because youre missing a / at the start. For me this is what worked: /art/sound/start_RS6/startuprs6.wav and if that doesnt work you can try this: file:>art>sound>start_RS6>start.wav
This doesnt seem to work. i can hear my custom starter loop sound but it kinda just fades in, sounds really bad. For now im just using one of the beamng starter sounds thats similar to the custom one i was going for