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AI driving on the left (automation test track)

Discussion in 'General Discussion' started by Fussyfez, Mar 24, 2024.

  1. Fussyfez

    Fussyfez
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    *****fixed as of 0.32*****


    With the recent mod addition of High Force, based in the UK, i was quite excited to have a blast with some ai traffic. The mod is released with known broken traffic, but after some testing in safe mode it seems left hand of the road AI is broken even on the automation test track.

    The traffic spawns on the leftside then immediately swerves to the right side of the road. This is exactly how it behaves on the High Force map aswell.

    I was wondering if this is the case for everyone? Is it a known bug? Any work around?

    Any input from the devs would be greatly appreciated as ive been googling and searching for solutions for over a week now and cant even find any real discussion about this thats recent.
     
    #1 Fussyfez, Mar 24, 2024
    Last edited: Apr 23, 2024
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  2. Fussyfez

    Fussyfez
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    I hate to bump my own thread but im keen for some input on this?
     
  3. Leo Zieger

    Leo Zieger
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    Isn´t it supposed to be in New Zealand? The only thing you could try is to open world editor (F11) and klick the decal road symbol. Open the inspector window and for each road that has problems click on "flip direction". Close F11, hit "crtl+L" (reload lua) and see if it is solved. If you are satisfied, open F11 again and save level. I hope this works, I never tried it, but that´s the only thing I can think of that could solve it.

    https://documentation.beamng.com/world_editor/tools/decalroad_editor/
     
  4. BlueLife

    BlueLife
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    You aren't bumping your own thread (just clearing that)
     
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  5. Fussyfez

    Fussyfez
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    I bumped it back to first page after zero replies... I see it as a bump but anyway....

    Thankyou for the input.

    Ive no idea where the ATT track is based, just that the road markings at the entrance to the test track show it is designed for driving on the left.

    Opening the world editor on ATT and inspecting the decal roads show that they do not have the flip direction option enabled. Enabling the option doesnt seem to do anything except for oneway roads.

    The AI do spawn on the correct, left side of the road but then immediately swerve to the rightside of the road as they pull away. What controls the spawn points for the AI cars? Something in world editor or a file in the track folder? The only place they behave correctly is by the entrance to the test centre but the decal roads are split into multiple one way roads.

    Id like to put in the work to fix it, hence the research and questions but if its a game bug then im clearly better off waiting for the devs to fix it.
     
  6. LegThePeg

    LegThePeg
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    ATT is based in NZ, but it's weird that the traffic doesn't even work on an official map. Maybe today I'll try out ATT to see if I have the same problem and if I can fix it.
     
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  7. Fussyfez

    Fussyfez
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    Any testing would be greatly appreciated
     
  8. Fussyfez

    Fussyfez
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    Seems the dev team is a bit more active on here right now, any chance of some input?



    Edit

    Ive had a chance to test this in 0.32 and its fixed :)
     
    #8 Fussyfez, Apr 19, 2024
    Last edited: Apr 23, 2024
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