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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. pigeonperson

    pigeonperson
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    I can confirm, I'm currently driving through country Australia, and I see about a hundred road trains a day.

    Edit:
    Here is an example :)
     

    Attached Files:

    • PXL_20240324_231138865MP.jpg
    #63801 pigeonperson, Mar 25, 2024
    Last edited: Mar 25, 2024
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  2. Mr Engineer

    Mr Engineer
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    Oversize is different from a road train, that's just a single drop deck trailer. But I know what you mean, it's common to see the back of trailers just have "train" on the back as the "road" label is covered when not in a road train config.
     
    • Agree Agree x 4
  3. simsimw

    simsimw
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    BeamNG 0.32 will release on the third week of April
     
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  4. pigeonperson

    pigeonperson
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    How about now?
     

    Attached Files:

    • PXL_20240325_011304098.jpg
  5. BNKH_______

    BNKH_______
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    That's a b-double
     
    • Agree Agree x 7
  6. simsimw

    simsimw
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    Someone quote this when 0.32 comes out so I’ll sound like a genius
     
    • Agree Agree x 5
  7. TalksWithNoise

    TalksWithNoise
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    Update on the map:
    Stenyak
    Oof, my apologies, I'm gonna correct myself here. This secret map might or might not be "upcoming". Let me explain...

    This map is part of research work. As with all research work, this might lead to a playable result, or it might lead to nothing that can be published. Both possibilities are perfectly normal, and part of the regular research&development process, because we're trying to push boundaries into unknown areas.

    So whether we end up finding a way to make the map happen, or we realize there's some technical limitation that cannot be solved, it'll have been a valuable learning experience either way. Of course we hope it can lead to a map we can release (and that's where my mind was when I said "upcoming"), but it is not guaranteed.

    This is not uncommon, we have had plenty of research maps/vehicles/physics features/gameplay/etc which led nowhere, and therefore couldn't be developed further to try to get a final product to be included in a release. This is a bummer for us as much as for you, so we typically prefer shut up about things until after we've seen they are viable :)
     
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  8. TLevi

    TLevi
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    I hope we can get some eastern european map, for example Hungary, Poland etc.
    In thoose maps the roads wouldn't be so good like on the ECUSA.
     
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  9. onceandforall

    onceandforall
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    I mean, it would be simpler to do Kyiv at that point, it's a city, and it's separated by a big river, and you can cross the river with a boat.
    Having two pretty big locations near each other is a cool idea, but it's a lot of work considering that you have to find ideas of houses for those places so that they don't feel empty, add signs, add snow physics and so on. And Beamng maps are usually set in a set location, set country, so good idea, but probably not happening.
     
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  10. hacker420

    hacker420
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    now I wonder what features are they testing on it if it's research work...
     
    • Agree Agree x 2
  11. qaqa2

    qaqa2
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    hear me out for map:
    1. Somewhere snowy
    we dont have a snowy map and they are super fun, something like finland maybe
    2. eastern europe
    we do have polish roads but some official estonia/romania/etc content or balkans/southern europe would be cool
    3. Asia
    japan/malaysia would be sick and east russia would also be pretty cool, somewhere like vladivostok
    4. uk/australia?
    an island like the uk kinda like italy would be fun, maybe new zealand too
    --- Post updated ---
    i just read this :skull:
    welp
     
    • Agree Agree x 1
  12. Tomica

    Tomica
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    This is interesting, they do say its "desired". So there is a chance that it might not be (ever) added.
    upload_2024-3-25_13-18-34.png
     
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  13. TalksWithNoise

    TalksWithNoise
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    I believe we’ll see cross-map career mode in the future. But I like that the devs focusing on one map and packing activities into one area so career mode doesn’t feel diluted.
     
    • Agree Agree x 3
  14. Obnoxious

    Obnoxious
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    Its fully possible that with the new containers, we will see seacan lifter like this

    There is no reason why the devs made the ability to attach separate seacan to a trailer without a planned way to load them (the nodegrabber is just a little sketchy), so it would make sense they would add one of these. Most likely it is in the works
     
    • Agree Agree x 6
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  15. Musicman27

    Musicman27
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    It's not a secret anymore!
    --- Post updated ---
    Ah, crap... So other in words it's (probably) not happening.
     
  16. ManfredE3

    ManfredE3
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    There's plenty of other ways to move a conex though. We know that ropables are WIP and winches are are on a short term wish list. Personally I usually work with 10 and 20ft boxes and move them with either my Cat 950 or my roll off knuckle boom truck. Winches would allow us to have a roll off (I legit would love to have a roll off truck for laborer career missions), and we probably already could get hydraulic equipment in game. A winch with the roll back we already have would work too. For the 40 foots we're currently out of luck, but there are specialized trailers with hydraulic booms, and sometimes those systems can be found on non-articulated truck too. While those options are still a lot of work to get in game, they are more versatile than a dedicated container handler.

    That all being said, James did mention he'd like to see some utility vehicles in game so he could work on some gameplay of this sort.
     
    #63816 ManfredE3, Mar 25, 2024
    Last edited: Mar 25, 2024
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  17. Bauer33333

    Bauer33333
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    If the new feature not working leads to the map not being possible it has to be something huge, something that effects the basics of map design.

    Could they be working on tiled maps? This would remove the size limitations without losing any detail and not a lot of performance. Theoretically this would allow endless maps, what would be an absolute gamechanger in mapdesign for sure.
     
    • Agree Agree x 2
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  18. wouacz

    wouacz
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    with addon of dynamic sticker in last update do you think it would be possible to add dirt gathering on cars fenders?
     
  19. Musicman27

    Musicman27
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    It has been answered before and it will be answered again. Not for a while, its more complex than you think.
     
    • Agree Agree x 1
  20. LegThePeg

    LegThePeg
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    I feel like weather would use the same decal system for stuff like rain and snow.
     
    • Agree Agree x 3
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