Released American 80's Fullsize Series 2.1

disguised pre-release test car of a famous car brand.

  1. Ilovesquarebodies

    Ilovesquarebodies
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    Mar 3, 2024
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    Is AgentY remastering this?
    --- Post updated ---
    Also is it just me but whenever I use this mod the textures are broken.
     
  2. jungjeon2397

    jungjeon2397
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    yea. They are but its still a work in progress
     
  3. Ilovesquarebodies

    Ilovesquarebodies
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    Lets goooo. Also I fixed the texture issue. Do you know when it will be fully remastered? will doors work and stuff?
     
  4. jungjeon2397

    jungjeon2397
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    Nah, im just a follower and barely know anything about modding. Ask AgentY for more
     
  5. Ilovesquarebodies

    Ilovesquarebodies
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    How do I ask AgentY?
     
  6. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I think over half a year until the whole update is done, but will try to finish a demo in a few months so you can at least have part of the mod earlier, and yes the doors will work
     
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  7. Ilovesquarebodies

    Ilovesquarebodies
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    Alright man. Thanks for the update
     
  8. Jackets64

    Jackets64
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    What kind of 60 lb sledge hammer did bro's girlfriend have access to for that level of damage lol
     
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  9. YAN-INK

    YAN-INK
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    must have been enraged lmao
     
  10. Lewhik

    Lewhik
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    Dec 19, 2021
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    Might've also been an intense joyride
     
  11. MrConu2

    MrConu2
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    Dec 31, 2021
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    Will this be a paid early access or a free early access. Thanks:)
     
    • Agree Agree x 1
  12. Agent_Y

    Agent_Y
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    BeamNG Team

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    Of course free, it would be unfair for the other people who worked on it for free to make it paid
     
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  13. TMccanna

    TMccanna
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    what will be included in the demo?
     
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  14. A beam player

    A beam player
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    The oldfullsize mod works for me
     
  15. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Oldsmobile Delta 88 and Custom Cruiser with all parts, skins and configs (or nearly all because possibly I will get new ideas after it). Basically, almost everything that will be done in the mod until the point the demo comes out, only excluding the cars that barely have any work done on them. It's partially to get feedback if some of my changes are good for the mod.
     
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  16. Agent_Y

    Agent_Y
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    BeamNG Team

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    Customizable AeroDynic light bar finished! This should have more than enough customization to use a different looking variant on each police config!
    a.png
    Customization overview:
    • 15 different 'flash patterns' (initial beacon orientation variants), including a customizable one. Video of them attached.
    • 4 different center module options:
    1. Federal Model TS200 speaker, with optional Federal VisiBeam spotlight attached on top (controlled by steering)
      1a.png
    2. Federal Crossfire oscilating lights, with customizable left and right light color
      1b.png
    3. Federal Traffic Clearing Lights, with customizable rear filler glass colors
      1c.png
    4. Additional lights, follow rotation of the normal lights and have the same amount of customization as them
      1d.png
    • 20 selectable main light color patterns, the same as in the original catalogue for the light bar
      aerodynic_ad-3.jpg
      • Custom light color pattern that lets you set the color of each individual segment: inner piece, the 2 center glass pieces, and the outer piece
        2a.png
        1. Inner pieces, similarly to the additional lights in center module, have red, blue and amber glass options, under which you can choose the lamp: AeroDynic halogen rotating light (95 flashes/minute), AeroTwinSonic double beacon (95 flashes/minute), Independent halogen rotating light (175 flashes/minute), and double flashing sealed beam lamps
          2b.png
        2. They also offer a white glass color, where you can only select the sealed beams, but you can change the color of them between red, blue, orange and white
          2c.png
        3. And also, customizable glass, which is same thing, but allows you to put a different color on the front and on the rear
          2d.png
        4. On the middle lights, there is the same basic customization, except the AeroDynic halogen rotating light is double and the double flashing sealed beam lamp additionally has the AeroDynic halogen rotating light. And the sealed beams have a different flash order on them.
          2e.png
        5. Middle lights also allow you to independently change the color of each of the 4 pieces.
          2f.png
        6. On the outer lights, there is an extra variant of flashing sealed beams which includes alley lights, activated with the same key as police spotlights.
          2g.png
        7. The outer lights have 5 different selectable pieces if you select the customizable ones. The circular filler piece can be replaced with alley lights too.
          2h.png
    There are some bugs to fix with this currently but you can already do pretty cool light bars like this:
    3.png
     

    Attached Files:

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  17. A beam player

    A beam player
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    Thats so cool
     
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  18. EUDM fanboy

    EUDM fanboy
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    This might be harder than I think, but could you make an option for the lighbar color to match the tertiary paint color?
     
  19. Agent_Y

    Agent_Y
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    BeamNG Team

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    I don't think that would be possible and I don't see a realistic use case for it, so no. I don't want to add more content to this light bar, it already has so much stuff it could easily be a separate mod lol
     
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    • Agree Agree x 1
  20. TheSystemGuy

    TheSystemGuy
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    Looking forward to the demo. Will the final version be free?
     
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