Looks like Johnson Valley and East Coast are pre-loaded to be used in the carreer mode without any way to reach those map with the vehicle. That could mean a start of long road trip, travelling Johnson Valley to reach East Coast with a truck.
As I later found out, the reality is, @bussin.buses was on ECUSA/JV in free roam when booting up career mode, so the game registered him being there for a second. This has been confirmed by @krallopian
Do you guys foresee any major game performance improvements in the upcoming version(s)? Wonder if they have support for old CPU architectures or whatever leftover from T3D still in the current game that could perhaps impact the performance positively once removed That's what usually happens with old engines
With the graphic improvements, features like bloom, motion blur, realistic T-series mirrors (witch is very CPU intensive), and soon redial blur,dynamic mirrors fro all cars, and many other graphical improvements, and stuff like more cars, more features in cars,(like the level of realism in the T-series after it's remake), stuff like more details both in and out of the cars, intractability and better Jbeam for other cars, all of these add on how the game performs on different machines. i would like some improvements to that personalty, but it's kinda hard with the amount of different stuff added each update, beamng isn't a light game at all, it used to be in the past like some 2016 versions that load up super fast on my PC and probably older one's witch couldn't run current heavy versions, but, alongside all of these, devs do try their best to give us some performance optimization and improvements each update.
11 updates happened on monday 17 updates happened on tuesday 17 updates happened on wednesday 23 updates happened on thursday 9 updates happened on friday 0 updates happened on saturday 0 updates happened on sunday ---------------------------- 77 updates total 42 days since the last major update Average time between updates: 113 days Expected update date: 2024-04-05 (71 days till update)
I agree on the Hirochi Sunburst remaster, that's my wish for BeamNG 0.32/0.33. Unfortunately the KLJP mod won't be compatible with this car anymore for some time (like it happened with the Covet), but in my opinion, it's worth it. Now, there isn't only the Sunburst but I highly doubt we will get a remaster of potentially any car "in need" in the next major update, but we still haven't got a teaser. And also "the forgotten car", the Ibishu Hopper (haven't seen it on the BeamNG subreddit in quite a while now) needs a serious remaster.
Maybe we need a couple other remasters before the Hopper so that people don't burn down BeamNG headquarters because of too much offroad content
Yes, because no one cares 'bout offroaders :trollface: Burnside and the Miramar are the ones that should see some light.
Yeah people seem to just want the cars they personally like to get remastered, but the Special, and Miramar are both basically unchanged since they came out, and the Special is quite dated in quality and has limited variety in comparison to every other vehicle in the game (basically just default, drag, and police versions, no facelift version or even just alternative parts for really anything). I believe the I Series and Barstow are similar as well, just not to as extreme of a level.
All the updates before v0.15 have not been added to that statistics, could not find accurate release dates for them Edit: nevermind, seems like I was either blind or lazy (probably both at the same time) and did not add them to the statistics
I completely agree, I didn't think about all the offroad-related content we got in the last couple of updates when writing that. Maybe for v0.36 lol
I honestly gave up all my hopes for any actual performance updates in the future. I don't want to be the prophet of doom and gloom here, but so far they've been adding more content to an already exhausted engine, without any substantial updates to the engine itself. Yup, the Vulcan renderer is here, but even when it works properly*, it doesn't seem to make the game run much faster. Sure, a rewrite to a better renderer is nice, but just a rewrite may not be enough – it should be accompanied by a major rework**. And I doubt this is something the devs would try to do so deep into a project. At best, we can hope that the new stuff they implement doesn't increase the performance overhead much. * It's still WIP, so it's understandable it often doesn't. ** Lights, shadows, water, particles, AO, that damned alpha blending bug... The list goes on and on.
I kinda agree with ya tbh now.... (Although i did mention the hit of the stuff that they're adding, so i wouldn't be easy to make performance optimizations, but now...)