Solved Duplicated flexbodies when i dont want them there

Discussion in 'Mod Support' started by Indoraptor23, Jan 2, 2024.

  1. Indoraptor23

    Indoraptor23
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    Jun 17, 2023
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    im having this problem where i have put in suspension for a car that im making and all of that suspension has duplicated and some of the duplicated parts have no texture. does anyone have a fix or a way to try and fix. but heres some pictures. Also does anyone know why when i select the rear subframe it decides to send the car to space?
    upload_2024-1-3_7-57-7.png
    upload_2024-1-3_7-57-23.png
     

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  2. JlnPrssnr

    JlnPrssnr
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    Any console errors? Open it with ~
     
  3. Indoraptor23

    Indoraptor23
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    i got the rear subfame to go in but i also figured out that it is the front suspension flexbody going in the wrong spot. So do you know how to move a flexbody and yes the nodes are in the correct position
     
    #3 Indoraptor23, Jan 2, 2024
    Last edited: Jan 3, 2024
  4. SSRG

    SSRG
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    Jun 17, 2023
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    If the flexbody is in the correct position in Blender, then in Blender, while selecting the flexbodies just press Ctrl+A, then select All Transforms.

    But, if you want to manually move it in the jbeam file, add this (except make sure all the “” are actually "", I used the wrong quotations here bc my device just defaults to those for some reason):
    {“pos”:{“x”:0, “y”:0, “z”:0}}
    So the line with the flexbody should look like this:
    [“flexbody_name”, [“node_group”], {“pos”:{“x”:0, “y”:0, “z”:0}}],
     
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