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0.31 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Dec 13, 2023.

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  1. Technological

    Technological
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    This has been in the game for a while now, but I still see floating foliage in the distance that appears in grids on Small Island USA. They dissapear when you get closer.
    Screenshot68.png
    Also just noticed these pink spots that appear on the road when the shader quality is set to normal or above (also Small Island USA):
    Screenshot70.png
     
    • Agree Agree x 3
  2. ElTacoPaco

    ElTacoPaco
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    Thank you so much!!! Verifing the files worked its magic and my sounds and the original maps are back. Again, thank you s
    I still have that "Fatal LUA" error popping up, but the game works just like it did before.
     
  3. Technological

    Technological
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    I think it might have to do with your mods. Does that error show up in safe mode? If not, then one of your mods is causing the issue.
     
  4. YeOl'Choppa

    YeOl'Choppa
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    bumping again in case any of the devs see this.
     
  5. SemKill

    SemKill
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    With this latest hotfix I noticed a good improvement in game performance on large maps with traffic, I do a lot of Garage To Garage missions and I noticed gains of up to 7fps and also an improvement in AI Traffic with them staying more in the right lanes and leaving the left lane free
     
    • Like Like x 1
  6. default0.0player

    default0.0player
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    As shown in this video, the TC lockup is 0.67 during shifting, but only 0.3 while in gear

    Another solution is to use the 0.3 to min cap the 0.67. Making the TC lockup 0.67 during shifting, 1 while in gear at low throttle, 0.3 during shifting and in gear at max throttle.
    Code:
    local function updateTorqueConverterLockupWithPartial()
      local gearIndex = gearbox.gearIndex
      local gearboxInputAV = gearbox.inputAV
      local isSportOrManualMode = automaticHandling.mode == "S" or string.find(automaticHandling.mode, "M")
      local lockupTarget = 0
    
      if gearIndex >= torqueConverterHandling.lockupMinGear and M.brake < 0.2 then
        lockupTarget = min(max((gearboxInputAV - torqueConverterHandling.lockupAV) / torqueConverterHandling.lockupRange, 0), 1)
    
        local partialLockupRatio
    
        if isSportOrManualMode then
          -- never use partial lockup in S/M modes
          -- TODO: allow per-vehicle customization of lockup in S/M modes
          partialLockupRatio = 1
        elseif gearbox.isShifting then
          local tipInCoef = max(0, M.throttle - torqueConverterHandling.partialLockupTipInThreshold)
          local partialLockupReduction = tipInCoef * torqueConverterHandling.partialLockupTipInGain
          -- always use min partial lockup while shifting to a gear ABOVE the min lockup gear. if shifting to other gears, use no lockup.
          partialLockupShifting = gearIndex > torqueConverterHandling.lockupMinGear and torqueConverterHandling.minPartialLockupRatio or 0
          partialLockupRatio = min(partialLockupShifting, max(0, 1 - partialLockupReduction))
        else
          local tipInCoef = max(0, M.throttle - torqueConverterHandling.partialLockupTipInThreshold)
          local partialLockupReduction = tipInCoef * torqueConverterHandling.partialLockupTipInGain
    
          partialLockupRatio = max(0, 1 - partialLockupReduction)
        end
    
        lockupTarget = lockupTarget * partialLockupRatio
      end
    
      torqueConverterHandling.currentLockup = lockupTarget
    end
     

    Attached Files:

    #406 default0.0player, Dec 21, 2023
    Last edited: Dec 21, 2023
    • Like Like x 2
  7. Pr9tkin

    Pr9tkin
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    I confirm damage to the synchronizer when the clutch is depressed and the transmission is shifted into neutral at speed and then, it should not happen
     
    • Agree Agree x 1
  8. Blue Bird Gaming

    Blue Bird Gaming
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    Feb 2, 2021
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    A few things I've noticed:
    -A lot of T-series configs spawn without front license plates
    -The trailer taillights stay on even when the truck it's attached to is completely turned off, and also when the trailer is disconnected from the truck
    screenshot_2023-12-21_05-27-20.png screenshot_2023-12-21_05-25-24.png screenshot_2023-12-21_06-05-21.png

    -the T-series 10 speed transmission won't shift above 5 gear in arcade mode, not even afer I tried the splitter button on the little UI thing in external view. Am I doing something wrong or is this a bug?
    -I know this last one is a bit nitpicky, but since this is an american truck the fuel tank size should be in US gallons not liters
     
    • Agree Agree x 3
  9. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    Aug 6, 2012
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    I'm afraid there's no plans for this. This would require attaching the entire game contents and exact mods at their then-current version used by each replay, inside each replay file, which is not viable.
     
    • Agree Agree x 4
  10. ghost_cauli

    ghost_cauli
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    I was about to say that I don't think it would affect any drive in a significant way, especially since updates are not so frequent, but now I kinda agree.

    The us_semi.zip is almost 1 GB, and I don't see why it wasn't split into a few smaller zips – especially since there are more or less standalone and potentially common parts that could be split without ruining file structure (i.e. the cargobox folder inside us_semi which is ~150 MB alone). common.zip is over 3 GB now, and it is updated with virtually every update. The wheels folder inside is almost a gigabyte itself, and I'm sure it could constitute a separate zip (especially since common is full of other random stuff).

    The question is, would there be any actual benefit of going through all large zips and splitting them, or would it just be a waste of time on the devs' side?
     
    • Like Like x 5
  11. IllinoisMan1980

    IllinoisMan1980
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    Aug 31, 2020
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    casually reminding after update
     
  12. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    Check my post here for a brief summary :) https://www.beamng.com/threads/comp...ve-data-and-speed-loading.93001/#post-1608966
     
    • Like Like x 7
  13. SSRG

    SSRG
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    The new transmission works in a way where they turned 10 gears into 5 on Low range box mode, and 5 on High range box mode.
    So you basically would drive it like this: 1L-1H-2L-2H-3L-3H-4L-4H-5L-5H
    And I do already smell the replies saying that it should actually be 1L-2L-3L-4L-5L-1H-2H-3H-4H-5H, but that simply wouldn’t make sense IMO.
    The way I do it is just drive on Low range or High range, saves me a lot of shifting and it’s healthy for the truck :D
     
    • Agree Agree x 2
  14. ghost_cauli

    ghost_cauli
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    8a3bch.jpg
     
    • Like Like x 3
  15. default0.0player

    default0.0player
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    The problem is the "efficiency" of this kind of updates. Recent BeamNG updates (Euro Truck Simulator 2 is actually much worse) or any game has very low download file size but very high patching file size have the same problem. The disk usage in both Steam and Task Manager shows 30~40MB/s with an SSD (HDD is much slower), much slower than moving or copying zip files. Copying or moving zip files should be faster than copying or moving small scattered files, and SSD should be faster than HDD since the former doesn't need to move the magnetic head. However this does not reflected in the Steam patching process. Despite being zipped files stored in an SSD, the patching process feels like reading/writing scattered small files in an HDD. You can take notes about the patching speed(when using SSD), then compare it to, lets say copying common.zip or us_semi.zip from an HDD to another HDD.
     
  16. Musicman27

    Musicman27
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    Dec 13, 2023
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    I did that with Fh5 after ford cars did not have pictures, and would crash the game. After verifying and patching, it was as good as new. :)
     
    #416 Musicman27, Dec 21, 2023
    Last edited: Dec 21, 2023
  17. Koichiro Iketani

    Koichiro Iketani
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    Nov 2, 2018
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    It's a bug with the new T-Series, bind the controls from the main menu and it should work
     
  18. SSRG

    SSRG
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    • Agree Agree x 2
    • Like Like x 1
  19. JeffTesta

    JeffTesta
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    Dec 6, 2017
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    • Added additional T-Series splitter and center diff input actions for use with specialized input hardware
    Would love a bit more detail on that from the latest update. Hoping there could be an additional key binding for a splitter toggle alongside the existing range toggle. That would open up the ability for 18+ speeds with a H shifter.
     
    • Like Like x 3
  20. ghost_cauli

    ghost_cauli
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    that's
    the joke
     
    • Like Like x 1
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