I speculate that they are going to expand wcusa as they have partially extended one of the highways, and the steel factory already extends into the empty surrounding area
This is a wild guess but perhaps 0.31 will release next week as well? 0.30 released the day after the last teaser, and the most that they usually do 3 or 4 teasers (I think?). So possibly on Wednesday.
I feel like that might be too little time - the creator branch also hasn't been updated yet, and usually, that gets updated a week or two before the update. (Although that wasn't the case for 0.30, where the creator branch was updated a day before the update, so it's possible that the devs will also do that again for this update.)
Yes, that's what I was referencing. I don't know much about how updates regularly work, as I've only started closely following them relatively recently (probably only 0.27 and up), but from what I've seen this could be the case. Wednesday might be a bit of a wishful guess, though I'd imagine it would be before Christmas at the very latest. Then again, the update does look like a heavy one so give or take.
Yeah, highly likely to be before Christmas - there's been a major update before Christmas in: -2015 (0.5, 18th of December) -2016 (0.8, 21st of December) -2018 (0.15, 18th of December) -2019 (0.18, 9th of December/0.18.3, 19th of December) -2020 (0.21, 15th of December) -2021 (0.24, 2nd of December/0.24.1, 20th of December) -2022 (0.27, 13th of December). In 2017, the holiday update (0.11) released on the 23rd of November of that year, but there still was a holiday update in the form of the snowman event - which I can't seem to find the date for anymore. (It also hasn't been re-used since, AFAIK). There also could be an additional update to 0.31, if there is still some extra content that could be added - that's happened before in 2015 (0.5.1, 30th of December), 2019 (0.18.3), and 2021 (0.24.1).
That's good to know that it is coming soon, I would say that this is one of the most anticipated updates. I wonder if this will open up new doors to industrial vehicles, because they're so much fun to use.
Considering that the Hopper Crawler (which released in 0.18.3) led to a slew of specialized off-road content over the next few years (the D-Series Crawler/Pre-Runner in 0.21, the horde of off-road vehicles in 0.27, the Gambler customs in 0.29, and the Aurata in 0.30, among others), I wouldn't be surprised if that were the case.
I really hope you're right, because heavy duty vehicles are really missing from the game and there is so much potential to adding such machinery. If BeamNG makes a earthmover haul truck, I would be so happy. Perhaps they will, as mentioned before, they already have tires/maps and such.
One thing I was not expecting from the T-Series remaster was a cabover version - I thought that would have been reserved for, say, a Euro semi, but now that there are cabover T-Series versions, perhaps those are being used to develop the tech needed for a cabover Euro semi. The devs have used older vehicles as testbeds for features for newer vehicles a fair few times. -The K/800 and SBR/Sunburst are particularly noteworthy for this, as their chassis, suspensions, and ESC systems were constantly tweaked over the years before the FCV dropped in 0.19. The SBR was the first vehicle to utilize, about a year before the FCV did. -The Hopper Crawler and D-Series Crawler/Pre-Runner likely were testbeds for the new off-road parts (and tube-frame constructions) that the Rockbasher/Dunekicker/Autobuggy all utilized. -The Bolide has long been a target for suspension tweaks, as it was notorious for being a deathtrap to drive when it first came out. In 0.24.1, it was remastered - and I think quite a bit of the work that went into the Bolide remaster went into making the Scintilla better. There probably are some which I've missed, but those are the most noteworthy examples I can think of.
what do we do after the update releases? Do we just not use this forum for like 2 or 1 week, or do we speculate about something else in the game...?
It's not confirmed, but highly likely, judging by the lack of steps on half of the frames in the image in the post I've linked below. https://www.beamng.com/threads/development-media.24313/page-8#post-1651244
Look at the frames on the right of the teaser images. There is nowhere for a hood to go, and there is a small space between the wheels and fuel tank presumably for a step ladder. --- Post updated --- You raise some good points. I hope they use the Cherrier brand for Euro trucks, it would make the most sense since it's a Renault-like brand.
PLEASE do it!!! By the way, don't they have slick tires? Overall, the trucks are good, but I still expect big improvements in something else! Be it tire physics, mirrors, temporarily anti-aliasing, HDR, FSR - DLSS, new shadows? At least some of that...or similar.