Released Circuit de Spa-Francorchamps

Discussion in 'Terrains, Levels, Maps' started by kirbyguy22, Sep 29, 2023.

  1. kirbyguy22

    kirbyguy22
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    Previously only released under my YouTube channel, I've decided to start uploading my track ports here as many users had issues using my original file host.

    Featuring the original, high-quality laser scanned road surface, PBR materials, AI Support, and Time Trials.

    Credits:
    Kunos Simulazioni - Original assets (Assetto Corsa)

    Changelog:
    2023-09-29
    • Fixed corrupt .cdae in mod .zip causing players to fall in an empty map
    2023-09-28
    • Fixed visible AI line in 0.30
    • Slight lighting overhaul
    • Corrected tiling of multi-layer PBR materials in 0.29+
    • Corrected many textures and materials of trackside objects (mainly houses and buildings) and converted to PBR
    2021-08-02
    • New PBR materials for prominent objects
    • Track now faces the correct direction (old replays will not work)
    • New lighting to suit PBR materials
    • Added simple collisions to Kart track - it can now be driven on
    • Added AI paths for traffic
    2020-08-27
    • initial release
     

    Attached Files:

    #1 kirbyguy22, Sep 29, 2023
    Last edited: Nov 24, 2023
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    • Agree Agree x 1
  2. MPROx98

    MPROx98
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    Thank you for the update !
     
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  3. Exchy

    Exchy
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    Where's an actual dae?
     
  4. kirbyguy22

    kirbyguy22
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    I typically don't include the actual .dae in the mod .zips anymore as it cuts down on file sizes significantly, and isn't really needed as long as the .cdae is present. The .dae for Spa is 440MB on its own and I would not be able to upload the .zip to the forums with it included.
     
  5. Exchy

    Exchy
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    kk, have you cleaned up the mesh? Im usually stripping like a million verts at least, remove the triangulation and i on average reduce file size by like 80-100mb depending on the map
     
  6. Turbo49>

    Turbo49>
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    Ask car_killer or another moderator for help with uploading bigger files, they can overrule the size limit
     
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  7. Anubiyo

    Anubiyo
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    When i start the up the map it immidiately crashes, are there any fixes for it?
    it also says that the map is -39.370 in x -39.370 in ... big, is the map just completely broken now or what happened.
     
    #7 Anubiyo, Dec 10, 2023
    Last edited: Dec 10, 2023
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  8. phatblab

    phatblab
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    when i race on this map, its quite laggy through eau rouge and the kemmel straight. I think its from all the trees, as my computer is potato. Do you have a way to reduce number of trees/lower graphics quality?(lowering graphics quality through beamng doesn't solve much unfortunately :(
     
  9. XenoYparxi

    XenoYparxi
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    35
    This is basically my most driven track at this point, excellend port! ;) Are there any plans on adding night lighting to it? Also, if the hotlapping event could be set to have multiple laps that would be nice
     
    #9 XenoYparxi, Jun 13, 2024
    Last edited: Jun 13, 2024
    • Agree Agree x 1
  10. shaynegaming_yt11

    shaynegaming_yt11
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    How do you install?
     
  11. a28

    a28
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    Same way as any other map? o_O
     
  12. StatquoTX210

    StatquoTX210
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    how would one go about enticing you to put up the dae file on its own?
     
  13. tartiflexx

    tartiflexx
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    since the 0.34 the map don't want to start... there is a issue or not ?
     
  14. 2teethPogZa

    2teethPogZa
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    Hey man, since update 0.34 of Beamng the Spa map and the other maps you have made crashes the game upon trying to spawn in the map is there any solution or are you fixing the problem as of the moment already?
     
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