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EXPERIMENTAL: Virtual Reality

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Leeloo, Sep 20, 2023.

  1. stenyak

    stenyak
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    Thanks for the feedback, I've forwarded these comments to the vehicle team.
     
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  2. stenyak

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    Could you please paste a support ID number? https://supportid.beamng.com/

    Thank you!
     
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  3. stenyak

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    Hah, nice! For now we're busy dealing with the low level issues and polish, so the high-level features have taken a backseat. Thankfully those can be handled by modders like you as a valid alternative, so thank you for helping the VR community :) I hope we can find time to include these suggestions in vanilla game in some future release.
     
  4. stenyak

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    Thanks for the feedback. Regarding SteamVR requisite, you can probalby bypass Steam entirely through https://github.com/mbucchia/Pimax-OpenXR .
    As for the rest of issues, most of them are known, and are in our list of pending tasks.

    Thanks for the support and kind words while we continue improving VR support!
     
  5. stenyak

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    This was released on v0.30.3 yesterday, when you first put on the helmet, it'll reset it's orientation 2 seconds later. Hope that streamlines the experience a bit!
     
  6. stenyak

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    Yes, this is unrelated to VR. In any case, it's not an easy problem to solve, there's no plans to research how to fix it.
     
  7. stenyak

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    Known limitation of the renderer in Lowest preset.
    Thanks, added to the internal wishlist of future features.
    This is the first time I hear anything like this. Make sure you have no mods, make sure you uninstall beamMP if you are using that (it cannot be deactivated like a normal mod). Try Safe Mode too.
    Known issue, no ETA about a possible fix for it.

    Thanks for the issue reports and feedback :)
     
  8. stenyak

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    Good to hear that helped!
     
  9. stenyak

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    That's really weird. Are you sure you centered the headset via ctrl+numpad5, and not through hacks? Hopefully hacks should not be needed by now on the very latest hotfix we've released.

    If the issue persists, please record a video, that will hopefully help me understand what's the issue.
     
  10. stenyak

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    Your specs are quite low, please come back in a few years with a better GPU :-D
    Please check if the issue still persists in the latest hotfixes we released. If those are still problematic, please paste a support ID number here so I can take a look: https://supportid.beamng.com/
     
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  11. stenyak

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    I see, fair enough. I ended up adding a documentation page dedicated entirely to VR, here: https://documentation.beamng.com/support/vr/
    Thanks for the feedback!
     
  12. stenyak

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    I'm afraid I cannot figure out what this is about. Is it still happening on the latest hotfix version?
     
  13. stenyak

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    Could you please paste a support ID number after a crash?
    https://supportid.beamng.com/
    Just to verify if this is the usual crash we're aware of, or a different one. Thanks!
     
  14. stenyak

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    I know you found a workaround, but could you please try to reproduce the crash on the latest hotfix version of BeamNG.drive, and then paste a support ID number? https://supportid.beamng.com/
    This way I can take a further look, and with some luck, fix the issue happening with the native Varjo OpenXR runtime.
    Thanks!
     
  15. stenyak

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    The Vulkan option should have been fixed in the recent BeamNG.drive version from yesterday.
    As for how to go into VR mode, please check our new VR documentation, here: https://documentation.beamng.com/support/vr/
     
  16. stenyak

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    Thank you for reporting these issues, they are known and in our To-Do for future updates :)
     
  17. wilkins_micawber

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    I'm using a 3080 and rendering at Vive Pro's native resolution of 2880 x 1600 pixels combined. For street-only levels, performance is fine, but in any outside/jungle levels, the framerate takes a dive to the point of being unplayable. My V-ram, CPU, and GPU use is not at max, but it's stuttering fiercely. I'm afraid for now a 4080-4090 is required to play in VR adequately. In all other VR games, even Assetto Corsa Competizone, I can supersample to 2x native res, fine. I'm willing to accept this is one of the first next-gen VR games and that anything but the cutting edge hardware will have issue.
     
  18. Abe_Cede

    Abe_Cede
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    Thank you! Thank you! Thank you! For starting support for VR! On my PC (Intel i7-10700KF, GeForce RTX 2070 Super, Oculus Rift S), performance is already quite okay with my standard graphics settings, and I LOVE IT!
    Now I can finally enjoy BeamNG fully (without VorpX)!
    You developers are awesome!
     
  19. austint30

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    Probably a known issue, but the stars at night appear bizarre in VR.
     
  20. zouche

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    Hi there,

    first of all congrats on beamng VR, gave it a try and it's really fun. I'm using a Valve Index.

    My issue is that with a high end pc (rtx 4080, Ryzen 9 7950X, 32gb ram) it gives me about 40 fps when I launch SteamVR then the game. I just have the game and no other steamvr gameplay display window open.

    I've tried launching the game before SteamVR, then activate VR, and I get really good FPS (about twice as much in my case), but no sound in the HMD, only in my headphones, as it seems it's not possible to switch the source after launching the game (tried a lot of things).

    Any idea what would be happening here? I've verified steamvr while in game and have the exact same display options in both cases.
    Also, is there a solution for the no-sound thing?

    Many many thanks for your help

    Edit: I've also tried the latest steamvr 2.0.1 beta and it does not work better
     
    #320 zouche, Sep 26, 2023
    Last edited: Sep 26, 2023
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