Released NFS ProStreet Autobahnring map

Discussion in 'Terrains, Levels, Maps' started by eniwei, Sep 24, 2023.

  1. eniwei

    eniwei
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    Hello again today i'm posting another port
    This time it is Autobahnring from NFS ProStreet

    Credits to heyitsleo for NFSAssetDumper
    and EA Black Box for ProStreet

    also known issues
    -drift circuit has collision issues
    -some shadows from lights might be wonky
    -disable lights using world editor as a workaround if playing on daytime only
    -scrollingscreen materials dont scroll.. i think it is a beamng issue as it has not worked for me in two consecuitive updates (0.29 and 0.30.0)
    -not all stuff is pbr yet
    - autobahnring isn't finished
    -report issues in a reply thx


    this one is more done than any other port i've ever done (like 30h doing it)
    Well one issue is i haven't finished all the stuff i want to do so it'll probably be released tomorrow or sometime next week

    I've done sort of a pbr conversion but I still have a lot of stuff to convert (and fix wrong material conversions bc i was getting frustrated some time ago) and it looks alright just trees are not possible because they have to be double sided and they have like some graphical issues if PBRized.

    I just have to place lights and do autobahnring AI route
    Town AI route is the best AI i could come up with so there is a little showcase of it below
     

    Attached Files:

    #1 eniwei, Sep 24, 2023
    Last edited: Oct 1, 2023
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  2. KB5_CARS

    KB5_CARS
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    Looks great, we always need more European maps, looking forward to the release
     
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  3. RedSmokeFZW YT

    RedSmokeFZW YT
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    This actually makes me optimistic for more NFS maps like each course from The Run and such.
     
  4. SemKill

    SemKill
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    Man this is amazing, I would like to see more ports of Pro Street maps too, like Nevada
     
  5. eniwei

    eniwei
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    • Agree Agree x 1
  6. eniwei

    eniwei
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    released :)
     
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  7. Hasservern

    Hasservern
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    Cool stuff.
     
  8. RedSmokeFZW YT

    RedSmokeFZW YT
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    Coolio, I hope to see more maps like this, like how I was talking about adding each course from The Run.
     
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  9. Pudelbirne

    Pudelbirne
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    Thank you very much for this one!
    Is there a reason why neither Autobahnring nor Nevada has lane markings?
     
  10. eniwei

    eniwei
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    Hello yes. Assetdumper does not get some materials and object for a reason i don't know. Those objects and materials are applied to the game when the World Detail settings (in ProStreet) are on Low or High. If they are OFF you can replicate the state or the map. That is why the tunnel has no rocky side: see image below

    upload_2023-10-4_18-13-55.png upload_2023-10-4_18-15-37.png


    So yes. The program exports all the geometry but not some stuff. There are also some road decals and like images missing. Those are layers on top of the road object.

    Have a good day!
    --- Post updated ---
    Also, does someone know how to make shadows darker? At night tunnels look as they should, but in daytime everything looks washed out in the tunnel... upload_2023-10-4_18-26-35.png
    Compare it to the game screenshot above.
     
  11. austint30

    austint30
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    If you look at the official BeamNG maps they get around the tunnel lighting issue by making the global illumination darker when you drive into the tunnel and resets it back to normal when you exit. Unfortunately it affects the lighting of everything, so it looks a bit weird during the transition. Even the official BeamNG maps look weird when transitioning.
     
  12. eniwei

    eniwei
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    I found out what modifies it (zones)
    added zones to affect ambientcolor
    fixed pbr trees but some still look wonky
    thanks to you: did what you did to the other map and now it has smooth shading on terrain, looking way better
    tunnels now should have reverb too, the zones also have something for that
    added sponsorset from section 2619 (nitrocide)
    upload_2023-10-22_0-56-24.png upload_2023-10-22_0-57-9.png
     
    • Like Like x 1
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