I wouldn't call it "expect", but it's something I want to look into, yes. Can't promise anything obviously, but the intention is there to work on that and see if we can make it usable.
It says „Multiplayer”, but they replaced it so when you click to have a high quality picture it’s a different one with Map.
There has been numerous improvements to Vulkan, but it was not enough to be able to call it anywhere near "completed". Work on Vulkan will of course continue for 0.31 and later versions.
Stenyak, is there any possibility that you could tell us a few of the main benefits you guys are trying to attain by to switching to vulkan?
I bet in the next update the Parking lot in the police station building will be open because the interior is already so detailed
It varies from time to time. My latest drunk drivers vehicle of choice was the Landslide config of the Lansdale with a naturally aspirated V8 swap hooked on the 3-spd auto. Mainly just because it sounds absolute wild and is well suited for the "roads" of Rural Argentinas! (which is btw really awesome if you haven´t checked it out you really should" --- Post updated --- My hope is that the work on the BCPD building means they finally properly built out the scenic and fancy beach village at the end of the Beach main road where you have to turn left upwards the Police HQ.
For starters, it enables us to work on optimization possibilities that do not exist on D3D. It's also cross-platform, so a single piece of code for both Windows and Linux, which means reduced workload to add new features, reduced maintenance effort, etc (aka faster development in the long term, at the cost of all this huge upfront effort we're going through). There's probably more pros but I'm not in charge of Vulkan development
Once the drifting physics are improved and an update for particles that'd be amazing for a jdm update.
I dont get what you mean by drifting physics? The drifting physics are already perfect, just gotta find the right tune