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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. catchow1977

    catchow1977
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    no airplanes and boats yet
     
  2. DapperDan

    DapperDan
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    y...yes, but, you see you cant drive them.....
     
    • Agree Agree x 2
  3. DOUGL4S1

    DOUGL4S1
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    BeamNG's version of a boat and a plane are the Wydra and the seasaw ramp if you manage to give it some speed
     
  4. Mikah 01

    Mikah 01
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    Bro , we had prop boats for a long while, boat support, but we Never had them drivable
     
  5. catchow1977

    catchow1977
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    wydra is a boat
     
  6. Mikah 01

    Mikah 01
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    oh yeah, but still , we Never had an official boat using the asset there was
     
  7. DapperDan

    DapperDan
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    i'm not talking about boats though, i'm talking about hydraulics, more or less, excavators

    Suspected name >Randolph Excavator<
     
    • Agree Agree x 6
  8. McBeamer94

    McBeamer94
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    Yeeeees, can't wait for the moment I take a classic French car to the "Suspension" area of the Gridmap V2 and see it floating on the cruelest of bump tests without breaking a sweat! :cool:

    On that note, I'd also like to see steerable headlights and cornering lamps. Cornering lamps can be implemented in a very large vehicle (say a classic American land yacht) but steerable headlights can be implemented in both classic (with linkages to the steering mechanism) and modern vehicles (with electronic control). ;)
     
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  9. Mikah 01

    Mikah 01
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    I Can't wait to Spawn a Ds and getting chased to replicate that one attack made on De Gaulle.


    Also , isn't the Ds , the first car to have light steering ?
     
    • Agree Agree x 1
  10. Shelbyiris

    Shelbyiris
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    update released you can go home now (i have no idea why Steam felt like it needed to download these 4 kilobytes it just did that)

    upload_2023-9-13_20-49-14.png
     
    • Agree Agree x 1
  11. TLevi

    TLevi
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    The developers said in QA some time ago that VR support is not possible because the game cannot maintain a stable fps. So does this mean we get optimization or not?
     
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    • Agree Agree x 2
  12. McBeamer94

    McBeamer94
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    Yeeeees, "Three-Wheel Getaway" would be a great scenario!! ;)

    Also yeah, the DS was the first car to have headlight steering!
     
  13. hacker420

    hacker420
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    well, the devs constantly optimize stuff.
     
    • Agree Agree x 3
  14. TLevi

    TLevi
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    they said:
    "We would definitely love to provide Virtual Reality support, but it is not planned at the moment, and will likely not happen in the short term.

    A proper VR implementation is not trivial: it requires architectural changes to our game engine, as well as great performance improvements if we hope to consistently hit the necessary minimum of 90 FPS on the recommended VR hardware specs (45 FPS in the case of Oculus Rift). Work on VR support cannot start before those issues are addressed.

    Furthermore, BeamNG.drive is an Early Access title, so logically we have to direct our efforts at delivering the announced features, content and stability first."
     
    • Agree Agree x 3
  15. catchow1977

    catchow1977
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    what year did that car have those becuase the tucker 48 had them as well
     
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  16. McBeamer94

    McBeamer94
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    The DS got directional headlights in the Series 3 of 1967. No offense to the Tucker 48, but it was known by almost no one back when it was launched! :p
     
  17. Shelbyiris

    Shelbyiris
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    the thing about BeamNG is the fact its engine is so advanced and the fact the average BeamNG player has 2137 mods running at the same time means that it would take some very intense optimization to ever hit a stable 60 (realistically 30) FPS, most BeamNG Youtubers (including you-know-who) can usually get great FPS simply by having extremely powerful hardware (which is well... expensive) after all, according to the Steam Survey almost 32% of all PC's that participated had a 6-core CPU, which translates to a Core i5/Ryzen 5. and the way BeamNG cars work is by utilizing well, CPU Cores. while i do believe optimilization could be possible, it would really need to make a huge dent for VR to be even worth adding.

    and knowing from my experience with BeamMP servers, you need to factor in costs of a bucket, because it could easily become motion sickness simulator

    --- Post updated ---
    while 32% might not be much to some people, keep in mind that steam has over 300 million active users, and not every one of them had done the hardware survey. (according to Bing AI, around 90 million did the survey, but i wouldn't trust this estimate considering that its well... AI)
     
    • Agree Agree x 6
  18. TalksWithNoise

    TalksWithNoise
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  19. Pr9tkin

    Pr9tkin
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    How about a little discussion on the extended topic of "tire heating and wear"

    --- Post updated ---
    Don't forget to buy a rtx5090 for VR :) it will be perfect for beamng
     
    • Agree Agree x 4
  20. TalksWithNoise

    TalksWithNoise
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    My PC cries when trying VR. But I will enjoy all 5 fps!
     
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