BeamNG's version of a boat and a plane are the Wydra and the seasaw ramp if you manage to give it some speed
i'm not talking about boats though, i'm talking about hydraulics, more or less, excavators Suspected name >Randolph Excavator<
Yeeeees, can't wait for the moment I take a classic French car to the "Suspension" area of the Gridmap V2 and see it floating on the cruelest of bump tests without breaking a sweat! On that note, I'd also like to see steerable headlights and cornering lamps. Cornering lamps can be implemented in a very large vehicle (say a classic American land yacht) but steerable headlights can be implemented in both classic (with linkages to the steering mechanism) and modern vehicles (with electronic control).
I Can't wait to Spawn a Ds and getting chased to replicate that one attack made on De Gaulle. Also , isn't the Ds , the first car to have light steering ?
update released you can go home now (i have no idea why Steam felt like it needed to download these 4 kilobytes it just did that)
The developers said in QA some time ago that VR support is not possible because the game cannot maintain a stable fps. So does this mean we get optimization or not?
Yeeeees, "Three-Wheel Getaway" would be a great scenario!! Also yeah, the DS was the first car to have headlight steering!
they said: "We would definitely love to provide Virtual Reality support, but it is not planned at the moment, and will likely not happen in the short term. A proper VR implementation is not trivial: it requires architectural changes to our game engine, as well as great performance improvements if we hope to consistently hit the necessary minimum of 90 FPS on the recommended VR hardware specs (45 FPS in the case of Oculus Rift). Work on VR support cannot start before those issues are addressed. Furthermore, BeamNG.drive is an Early Access title, so logically we have to direct our efforts at delivering the announced features, content and stability first."
The DS got directional headlights in the Series 3 of 1967. No offense to the Tucker 48, but it was known by almost no one back when it was launched!
the thing about BeamNG is the fact its engine is so advanced and the fact the average BeamNG player has 2137 mods running at the same time means that it would take some very intense optimization to ever hit a stable 60 (realistically 30) FPS, most BeamNG Youtubers (including you-know-who) can usually get great FPS simply by having extremely powerful hardware (which is well... expensive) after all, according to the Steam Survey almost 32% of all PC's that participated had a 6-core CPU, which translates to a Core i5/Ryzen 5. and the way BeamNG cars work is by utilizing well, CPU Cores. while i do believe optimilization could be possible, it would really need to make a huge dent for VR to be even worth adding. and knowing from my experience with BeamMP servers, you need to factor in costs of a bucket, because it could easily become motion sickness simulator --- Post updated --- while 32% might not be much to some people, keep in mind that steam has over 300 million active users, and not every one of them had done the hardware survey. (according to Bing AI, around 90 million did the survey, but i wouldn't trust this estimate considering that its well... AI)
Recommend hitting the used market if you’re pinching for money. Got a HP Reverb V2 used for a bargain. Cheap enough to say “this will be for Beam when VR releases”.
How about a little discussion on the extended topic of "tire heating and wear" --- Post updated --- Don't forget to buy a rtx5090 for VR it will be perfect for beamng