Do you remember when BeamNG was experimenting with deformable trees? You know... before they retconned it by removing all related dev blogging and buried it under the rug. Also. The game launch took place on the forums pre-steam in 2013
wait when was that? I think they realized the backfire it would get hence they pulled it I didn't keep track of development until like 0.20 even so many other things were only revealed by tdev himself stating that: They tried to add pedestrians, waypoints but was extremely difficult They attempted airbags but complicated The overview map was one of the things that was a success after 7 years, having to switch from AngularJS to Vue3 rope and winches not working accordingly especially the scratch marks, dirt marks since it has to be updated on the texture, so they have to get it right so many things, so little time
but its not only about power, those things genereate a fuckton of heat. main reason why im not sure what chip ill get (got a 3 3100 rn)
It does still exist on the repo and forums, dont know if they work though https://www.beamng.com/resources/capri-turbo-group-5-race-car.346/ https://www.beamng.com/threads/1981-ford-capri-zakspeed-turbo-group-5.7867/
on the repo as like a reskinned version yes, it just looks kinda off with all the brands and whatnot removed Last updates where 2014 and 2016, doubt they are functional at the moment