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Problem Exporting from blender to beamng

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by buzzinggamer, Jul 30, 2023.

  1. buzzinggamer

    buzzinggamer
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    Joined:
    Mar 13, 2021
    Messages:
    97
    So ive manage to export a model to beamng and the textures are on the model which is good but in blender i scaled down the texture but its not updating the the texture on the model. ive removed the model and re exported it ive went into the materials in world editor so took them off and re added them and still the texture is the same scale it was before i changed it in blender.

    How do i fix this? its sending me up the wall.
     

    Attached Files:

    • blender1.png
    • blender2.png
  2. SSRG

    SSRG
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    Joined:
    Jun 17, 2023
    Messages:
    4,332
    In BeamNG, textures aren’t normally applied in Blender, as the models use the .dae format. Instead, a materials.json file assigns textures (color and normal) to materials in Blender, the textures then get mapped to the model based on the UV map. I dunno, maybe it works the way you did it, but looking at your problem, it may work, but very limited.
    It does look like a strange issue. I’m unfortunately no professional, but maybe what I said can help.
     
  3. el_ferrito

    el_ferrito
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    Joined:
    Sep 30, 2020
    Messages:
    484
    Look up Terry Martin Art on YouTube and watch his videos on exporting to beamng from blender.
    --- Post updated ---
    I'd help if I could, but I can't remember how.
     
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