1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

0.28 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Apr 4, 2023.

Thread Status:
Not open for further replies.
  1. Aquila:)

    Aquila:)
    Expand Collapse

    Joined:
    May 28, 2022
    Messages:
    509
    I tested the second theory already but that’s not it, sometimes I can do 4th or 5th gear pulls with max torque, no problem, sometimes I can’t. The height/ air density theory is interesting though, I’m going to look into that. Thanks for your detailed thoughts ;)
     
    • Like Like x 2
  2. DaddelZeit

    DaddelZeit
    Expand Collapse

    Joined:
    Jul 17, 2019
    Messages:
    3,466
    The code agrees, a combustion engine's torque is indeed influenced by air density.
    upload_2023-5-30_12-53-11.png
     
    • Like Like x 2
    • Agree Agree x 2
  3. Doge_guy

    Doge_guy
    Expand Collapse

    Joined:
    Jul 13, 2021
    Messages:
    198
    There is a useless + - slot for the ETK 800 lettering (The slot doesn't exist & doesn't open)
    Screenshot2023-05-31133336.png
     
    #723 Doge_guy, May 31, 2023
    Last edited: Jun 3, 2023
  4. hanznathanclanza

    hanznathanclanza
    Expand Collapse

    Joined:
    Nov 23, 2021
    Messages:
    2
    For some reason I can't open the doors. I went into safe mode it worked. So I disabled my mods but its still not working. Pls fix.
     
  5. Doge_guy

    Doge_guy
    Expand Collapse

    Joined:
    Jul 13, 2021
    Messages:
    198
    -- It is possible to your problem is being AwesomeCarlsPlays' Weapons mod; Deactive only this mod and check out if this work and if it works, You must change keybindings for Opening doors and for Firing weapons seperately

    -- Again, if it doesn't worked, There's a keybinding that is common with opening doors (Use vehicle Trigger 1) and other binding and is actually conflicting

    -- Again, If it doesn't worked, It's maybe other mods which is the problem
     
    • Like Like x 1
  6. ghost_cauli

    ghost_cauli
    Expand Collapse

    Joined:
    Jul 14, 2022
    Messages:
    1,197
    Oh my sweet summer child said I from the future to the I from the past. The panels on Scintilla, albeit oddly scaled and rotated, were at least symmetrical and predictable.

    What is going on with the GT-IV kit on the K-Series though? There are some odd choices again (many of which can be excused, i.e., the trunk), but then the new kit just doesn't match the rest of the car. And while at it, each side doesn't match in a different way. Quarter panels don't line up with doors. Side skirts don't line up with neither... I know Beam isn't really a game about making fancy skins, but c'mon.

    EDIT:

    Idk if it was talked about here, but what's your opinion on the GT-IV K-Series? I've been trying to make it somewhat competitive with the Scintilla GT3 and with the config attached I could keep up, but it was much, much less stable.

    When it wasn't understeery for no apparent reason, it was just right – that is, until it decided to spin out during even slight braking. And not like in a controlled manner in any way, more like it had all the grip in the world until a certain point where it suddenly had none.
     

    Attached Files:

    #726 ghost_cauli, Jun 3, 2023
    Last edited: Jun 3, 2023
    • Agree Agree x 1
  7. Doge_guy

    Doge_guy
    Expand Collapse

    Joined:
    Jul 13, 2021
    Messages:
    198
    BUG NO.1
    Engine Starter is too slow; In older versions, I was pushing the starter for some moments; But now we can start the engine with only one tap; This is unrealistic, please fix it.
    BUG NO.2
    After many hot fixes, This issue still hasn't fixed;
    When I'm in Mod manager and I click on a mod's description, and then I want to go back using 'Back' button on the top left, It goes me to the repository, where I don't belong there since I was in Mod Manager before; This is really annoying, please fix it. (OPEN GIF IN NEW TAB)

    UntitledProject.gif
     
    • Agree Agree x 1
  8. Doge_guy

    Doge_guy
    Expand Collapse

    Joined:
    Jul 13, 2021
    Messages:
    198
    I have a Suggestion to remove these tooltips since they're useless (OPEN GIF IN NEW TAB)
    UntitledProject.gif
     
    • Agree Agree x 1
  9. Jackets64

    Jackets64
    Expand Collapse

    Joined:
    Nov 26, 2017
    Messages:
    1,909
    I might not choose to remove them, but changing them to something other than a duplicate of the actual button would be reasonable.
     
    • Agree Agree x 3
  10. Ibi5hu

    Ibi5hu
    Expand Collapse

    Joined:
    Mar 5, 2023
    Messages:
    2,051
    But why?
    Why are you suggesting to remove these tooltips?
    What do you mean?
     
  11. Jackets64

    Jackets64
    Expand Collapse

    Joined:
    Nov 26, 2017
    Messages:
    1,909
    He means the bubbles that pop up below the buttons when you hover the mouse on them, they currently just say exactly what the actual buttons say, making them completely useless in their current state. If they were changed to something else this problem would be solved.
     
    #731 Jackets64, Jun 4, 2023
    Last edited: Jun 4, 2023
    • Agree Agree x 2
  12. Ibi5hu

    Ibi5hu
    Expand Collapse

    Joined:
    Mar 5, 2023
    Messages:
    2,051
    Yeah you are right
     
    • Agree Agree x 1
  13. Bekwennn:)

    Bekwennn:)
    Expand Collapse

    Joined:
    Oct 9, 2019
    Messages:
    279
    I don't know if anyone wrote about it. But I found an issues in the 3d ETK 800 model of the quarterpanel.
    beamng.png 2023-06-04_22-55-39.png
    Rear door wide.
    screenshot_2023-06-05_20-29-54.png etk800_door_RL_sedan_wide.png
     
    #733 Bekwennn:), Jun 4, 2023
    Last edited: Jun 6, 2023
    • Like Like x 1
  14. hacker420

    hacker420
    Expand Collapse

    Joined:
    Dec 29, 2017
    Messages:
    1,113
    even ETK copied Tesla's panel gaps smh /s
     
    • Like Like x 3
  15. Ibi5hu

    Ibi5hu
    Expand Collapse

    Joined:
    Mar 5, 2023
    Messages:
    2,051
    ;);)
     
  16. Doge_guy

    Doge_guy
    Expand Collapse

    Joined:
    Jul 13, 2021
    Messages:
    198
    Metal and Plastic scrape sound rates are really low compared to reallity (Please note that I mean rate, Not the Volume and I have increased volume and It's good); What I mean is when scraping objects at speeds, Sounds are good but Scraping something like exhaust in Walking mode which is at slow speeds, it sounds really low; I have also scraped my uncle's car exhaust to compare with the game and I saw the result wasn't like the game
     
    #736 Doge_guy, Jun 6, 2023
    Last edited: Jun 6, 2023
    • Agree Agree x 3
  17. Covalence

    Covalence
    Expand Collapse

    Joined:
    Jul 3, 2021
    Messages:
    185
    If you have both ESC and the drag transmission equipped on the Bastion, Sport mode will shift it to S (doesn't exist, and behaves identical to D) and Drift mode causes a lua error and disables the car because it tries to shift to M (also doesn't exist). Tested in safe mode as well:
    20230606165213_1.jpg

    Code:
    2209.32483|E|libbeamng.Lua.Exception| *** FATAL LUA ERROR:
    2209.32493|E|libbeamng.Lua.Exception| lua/vehicle/controller/shiftLogic-automaticGearbox.lua:96: attempt to perform arithmetic on field 'modeIndex' (a nil value)
    2209.32495|E|libbeamng.Lua.Exception| =============== Stack Traceback >> START >>
    2209.32496|E|libbeamng.Lua.Exception| (1) metamethod C function '__sub'
    2209.32506|E|libbeamng.Lua.Exception| (2) Lua field 'getGearPosition' at file 'lua/vehicle/controller/shiftLogic-automaticGearbox.lua:96'
    2209.32508|E|libbeamng.Lua.Exception|   Local variables:
    2209.32510|E|libbeamng.Lua.Exception|   (*temporary) = nil
    2209.32511|E|libbeamng.Lua.Exception|   (*temporary) = string: "1"
    2209.32513|E|libbeamng.Lua.Exception|   (*temporary) = string: "attempt to perform arithmetic on field 'modeIndex' (a nil value)"
    2209.32514|E|libbeamng.Lua.Exception| (3) Lua function 'updateGFXGeneric' at file 'lua/vehicle/controller/vehicleController.lua:452' (best guess)
    2209.32516|E|libbeamng.Lua.Exception|   Local variables:
    2209.32518|E|libbeamng.Lua.Exception|   dt = number: 0.032
    2209.32519|E|libbeamng.Lua.Exception|   avgAV = number: -0.113881
    2209.32521|E|libbeamng.Lua.Exception|   gearName = string: "M1"
    2209.32523|E|libbeamng.Lua.Exception| (4) Lua field 'updateGFX' at file 'lua/vehicle/controller.lua:110'
    2209.32524|E|libbeamng.Lua.Exception|   Local variables:
    2209.32526|E|libbeamng.Lua.Exception|   dt = number: 0.032
    2209.32528|E|libbeamng.Lua.Exception|   (for index) = number: 13
    2209.32529|E|libbeamng.Lua.Exception|   (for limit) = number: 30
    2209.32531|E|libbeamng.Lua.Exception|   (for step) = number: 1
    2209.32532|E|libbeamng.Lua.Exception|   i = number: 13
    2209.32534|E|libbeamng.Lua.Exception| (5) Lua function 'onGraphicsStep' at file 'lua/vehicle/main.lua:89' (best guess)
    2209.32536|E|libbeamng.Lua.Exception|   Local variables:
    2209.32537|E|libbeamng.Lua.Exception|   dtSim = number: 0.032
    2209.32539|E|libbeamng.Lua.Exception| --------------- << END <<
    2209.32542|E|libbeamng.Lua.Exception| ******************************************
    2209.32544|E|libbeamng.Lua.Exception| *** DISABLING VEHICLE DUE TO EXCEPTION ***
    2209.32546|E|libbeamng.Lua.Exception| ******************************************
    2209.32548|E|libbeamng.Lua.Exception| *** vehicle/object error
    2234.84449|D|engine::MainLoop::shutdown| *** shutdown ***
     
    • Agree Agree x 2
  18. haraja

    haraja
    Expand Collapse

    Joined:
    Jul 21, 2022
    Messages:
    103
    Im not really sure if anybody else has mentioned this, but it's a problem that has existed for quite a while now...

    Many older vehicles don't have the same crash dynamics as their real-life time period counterparts. Cars like the Bruckell LeGran, Ibishu Pessima, and the Gavril Grand Marshal are much stronger than they would realistically be... Not sure if the developers are working on revising the crash dynamics on older cars already, but I just felt like it was something that kinda needed to be mentioned.

    Also when I save a car and then load it once respawned, all the hinges pop open :confused:
     
    • Agree Agree x 4
  19. r3eckon

    r3eckon
    Expand Collapse

    Joined:
    Jun 15, 2013
    Messages:
    594
    Not sure if new to 0.28 but here is a bug I found while playing around with the parking markers flowgraph node (lua/ge/extensions/flowgraph/nodes/scene/rectMarker.lua) for use as trailer delivery spot:



    The vehicleID pin name is wrong, it should be vehId as seen in the pin schema:



    Currently the node doesn't work for a specific vehicle and always uses the player vehicle. This fix gets it to work as expected:

     
    • Like Like x 3
  20. potwor12

    potwor12
    Expand Collapse

    Joined:
    Sep 27, 2017
    Messages:
    161
    Legno Classico wheel doesn't appear on the Wendover. Tested in Safe Mode, after deep cache cleaning, etc. but nothing helped make it reappear.
    upload_2023-6-10_13-35-4.png
     
    • Agree Agree x 1
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice