1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.35 Bug Reporting thread
    Solutions and more information may already be available.

Blender Texturing Problem

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by GreatDude777, Jun 3, 2023.

  1. GreatDude777

    GreatDude777
    Expand Collapse

    Joined:
    Feb 24, 2023
    Messages:
    28
    Hey, Guys! So, I decided to create a pessima coupe (1st gen), and I did the mirror modifier. I got it to show up in game, but when I did, the texture went black! (for the doors I mean) does anyone know how to fix this? Thanks! (by the way, I merged the door with the body.)






    upload_2023-6-3_7-27-7.png
    upload_2023-6-3_7-27-25.png
     
  2. GreatDude777

    GreatDude777
    Expand Collapse

    Joined:
    Feb 24, 2023
    Messages:
    28
    And also, Please do not ignore me. Please help if you can! I'm a beginner so I need people to please tell me how to do stuff lol This is before and after UV unwrapping.
     

    Attached Files:

    • upload_2023-6-3_15-46-4.png
    • upload_2023-6-3_15-46-15.png
  3. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,354
    You might as well start over at this point if you messed up the UVs so badly... Next time make sure that all the objects you are merging have all the same UV names so you don't have to unwrap them again.
    Also nobody is "ignoring" you, people have lives and don't have all the time in the world to answer.
     
    • Agree Agree x 1
  4. GreatDude777

    GreatDude777
    Expand Collapse

    Joined:
    Feb 24, 2023
    Messages:
    28
    Sorry about that, I'll try not to do it again.. I shall start over as you say, and I will come back to the thread if I have the same problem.
     
  5. Artistterrymartin

    Artistterrymartin
    Expand Collapse

    Joined:
    May 5, 2019
    Messages:
    822
    LoL! Man you crack me up sometimes. I got an honest laugh cause I can just imagine you saying that. Oh, I agree with you.. Just thought it was funny cause I was thinking about the same thing.

    Oh, you should win Mod of All Time Award for the Lego cars! Been meaning to tell you how much I was blown away with it. I believe it took every bit of that year to make too. I was explaining to someone how jbeam work, is like clay in some ways. If a person never made a sculpture with real clay they really would not know what they could make until they got a good feel for the weight. How it sticks to other clay, how strong it is, or easily it bends under weight. After 2 years I am just now starting to get a feel for jbeams. It is a true art medium that takes practice and reputation I feel. Your jbeams if compared to the level of complexity compared to a sculpture would be about as complex as one of those ships built inside of a bottle with only tweezers and a paintbrush made up of just one hair.


    Keep it up!
    --- Post updated ---
    One thing that helped me was enabling 128 levels of Undo in Blender. And saving work at various steps along the way with different filenames... Car_1 Car_2 Car_3 ... Because I mess up a lot of things and sometimes 128 levels is not enough to fix. I know its frustrating for sure.
     
    • Agree Agree x 1
  6. GreatDude777

    GreatDude777
    Expand Collapse

    Joined:
    Feb 24, 2023
    Messages:
    28
    Thank you!
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice