What are you looking forward to? for me, be it subsurface scattering or path tracing (its way too early to be used since not everyone has 11GB minimum vram gpu and a lot of power for RT processing) or SSAO etc, I'm all for it. Anything goes, as long as the users enjoy and benefit, is what I feel should matters.
So looking at other potential Gambler content... We have seen the Covet trike teased and the 6 wheeled Bolide teased, and on twitter the official account mentioned that something is in store involving the Pigeon... Being that these mad scientist builds seem all pretty involved I wouldn't expect a ton of them, nor would I expect to see any involving cars yet to be remastered. I'm really hoping we get some Gambler 500 themed customization parts as well as the full on builds. Some sawzalled fenders and cheap & dirty lift kits with some off road wheels would go a long way on Gambler-ifying a lot of the vehicle roster. That would also be much closer to the sort of vehicles that usually show up to the Gambler 500 (And a pretty obvious build option for the new minivan) Once common archetype in the IRL Gambler 500 is passenger car bodies on truck frames... Will we see them drop a random passenger car body onto the D-Series frame?..
i tried to create that with a wendover but it's a little more complicated than youd think as the stambecco, despite having a separate chassis, relies on the body to hold the swing axle suspension in place and cant be driven without a body
i was either thinking deformable ground or tire treads (for example mudrunner) although i would think it would be harder for beam since beam is more advanced,
Here's an actual Reliant Gambler 500 build: As for other stuff it could be, maybe like that old rear-engine Pigeon mod we had a while ago.
Just some food for thought. The Gambler 500 is an off road rally consisting of driving 500 miles in a car costing 500 dollars or less. All the cars we’ve seen absolutely would fit that criteria, except maybe the bolid.
The $500 rule isn't actually enforced, but the spirit is certainly "cheap and impractical". Taking a wrecked 1980's supercar and turning it into a 6 wheeled ute seems to fit the spirit well enough.
The lore for the 6 wheeled bolide could be that it was wrecked and the rear frame detached so the people who bought it made a custom frame with 4 wheels
Definitely some kind of tracing thatll make AO redundant (as it will get no bounce in those areas) but the current AO is a good one IMO. Im looking forward to getting autoexposure working again and also possible to apply on a general level, not as the Renderer Components applies, map level. I want to be able to get the sun dazzled look when coming out of darker areas into brighter but also one thing about the current one (when it was working) was that even though it made bright spots brighter when in dark areas, it didnt make the darker spots darker/didnt have contrast between the two, which is something i personally like. It was as if values above mid grey became brighter but values below kept their values, here id like, atleast the posssibility, to make those darker at the same time, as if they werent as eas to see due to being sun dazzled. For example, the lower left image can be used to explain, the bright is very bright and the darker areas very dark:
No one notice that the bruckell moonhawk got some new engines in 0.28?I mean ,think about that the engine of sbr4 and piccolina got remastered in 0.25,after which the autobuggy equipped with both the engine was released in 0.27.So I wonder if the devs are working on some cars using the moonhawk's engines?Maybe a 70s Soliad 4-door luxe sedan?
the moonhawk engine mesh is really just the bluebuck/barstow engine, they just painted it grey and removed the Gavril badges. considering it also got new engine sizes, interior textures, and the rear fascia, I think they're either just going to gradually remaster it bit by bit, or it's far down their list of priorities, and they're just making it "good enough" for now. a lot of people have requested a giant 70s FWD luxury coupe like a Toronado or Eldorado, and way back around 2013 gabester definitely had a lot more 70s American cars planned that never went ahead (the Albatross, chivala, scarborough, tiare etc.) so there's no doubt they've at least thought of it. If they were to make a big B-body sized sedan from the 70s, I suspect it would more likely be built on a backdated Grand Marshal chassis (and probably badged as a burnside), since that's mechanically mostly the same. That might even be the reason why they've held off on remodelling/texturing the GM's chassis and suspension.
The additional 70s/80s cars where more or less a product of their time. When most of the cars where planned in 2012/2013 it had only been at most 3-4 years since Cash for Clunkers, and the idea of vehicles like the Moonhawk and other decades-old land yachts being driven around as daily drivers through low income neighbourhoods wasn't foreign to anyone. Now, a decade down the line, seeing a vehicle like the Moonhawk, LeGran, or even the newer Pessima is more of an oddity than it is a common occurrence. It really just goes to show how much a decade can change the world and how the early versions of BeamNG unintentionally became a period piece for the early 2010s.
Maybe we'll get beater parts for every car (and beater configs). I'd love to put up a beater covet with a V8 in it, especially in a context where you have to manage money. This 500 gabler update(?) could also broaden the sandbox that this game is with more interchangeability of parts
A like is that the van will be North Korean An agree is that it will be Japanese im looking to see the modal guess