WIP Beta released Mario Kart Map Project Update 6.1 (37 tracks)

Discussion in 'Terrains, Levels, Maps' started by Joobles, May 3, 2021.

  1. RubyNarwhal

    RubyNarwhal
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    Can you do more MarioKart 8 tracks, the low poly road meshes of any older tracks doesn't translate well to BeamNG's driving model
     
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  2. Joobles

    Joobles
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    Yup! Now that I can rip models from those games myself courses like SNES Donut Plains 3 are on my radar, though there's still the no anti-gravity problem.
     
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  3. tommyschnettler

    tommyschnettler
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    id love to see ds rainbow road with mk8 quality

    also the booster pack is tour and doesnt count as mario kart
     
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  4. LegThePeg

    LegThePeg
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    Technically it is called Mariokart Tour, so I would say it counts
     
  5. tommyschnettler

    tommyschnettler
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    i mean the booster tracks arent mk8 even if technically they are there
     
  6. LegThePeg

    LegThePeg
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    But it also has remastered and updated versions of older tracks such as Coconut Mall, or it added new tracks such as the temple one. So I would say that it counts.
     
  7. tommyschnettler

    tommyschnettler
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    im just saying the booster tracks should be under tour not mk8
     
  8. Joobles

    Joobles
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    Technically, the booster course pack versions of the courses are slightly different from the original tour courses, so they will go under MK8, while the original versions will go under Tour. Yes, the booster course maps are just straight up ported from tour, but they are still technically MK8 courses
     
  9. tommyschnettler

    tommyschnettler
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    damm been a month with notining new here, also n64 rainbow road in the default d-15 is actually fun as its faster then a kart but with enough suspension to make it around the track, wonder what n64 track is next?
     
  10. Joobles

    Joobles
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    Here's some teasers to tide you over ;)
    screenshot_2023-04-17_21-19-22.png screenshot_2023-04-03_16-42-49.png
    There are some other N64 tracks in the works as well, also some more really cool things that aren't quite ready to show off yet!
     
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  11. Lewhik

    Lewhik
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    Oh, looking forward to the Daisy Track

    That was fun
     
  12. hey_big

    hey_big
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    what the heck i was using the scout roadsport on luigi circuit like yesterday are you inside my walls
     
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  13. tommyschnettler

    tommyschnettler
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    i cant use it as i cant use paid mods
     
  14. Burkanx

    Burkanx
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    Heya Joobles. I really appreciate your work here. Bringing me back to my childhood. Discovering your thread got me back in the mood to play BeamNG today and I decided to add Track-accurate traffic pathways to Mushroom City.

    Here it is if you'd like to use the Decal Road changes I made.
    The pathways are just for the traffic hazards as in MKDD. No pathways for racers

    Sometimes traffic gets confused and goes the wrong-way. Unsure why. -FIXED

    This was a quick passion project I did in a couple hours (more like 6 hours tbh) Yeah. Takes me back to my roots; MKDD was my all time favorite Mario Kart as a kid.. Then came the WII edition and soon later I played the MK64. I've always loved the urban tracks as a kid, still do.

    EDIT: Hey, do you plan on bringing Mushroom Bridge from MKDD to BeamNG? If so, I'll ecstatically add pathways to that as well. Both were my favorite tracks on MKDD.

    Oh and here's a preview of the decal roads in use on my end:
    Framerate drops in film are due to an automation boxtruck that is extremely detailed (only vehicle that kills frames on my game)
     

    Attached Files:

    #234 Burkanx, May 3, 2023
    Last edited: May 3, 2023
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  15. Joobles

    Joobles
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    Woah, very cool! Thanks a lot for doing this, seeing it in action is very satisfying lol. Is it alright if I include this in the next update? I will credit you of course.

    Also, about Mushroom Bridge...
    screenshot_2023-05-03_15-37-22.png screenshot_2023-05-03_15-36-23.png
    Since it's relatively simple I was able to do the AI for it, and it's coming with another special feature as well ;)
    screenshot_2023-05-03_15-39-19.png
     
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  16. Burkanx

    Burkanx
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    Yes! Definitely. That is why I posted it here. For you to add onto a following update.
    Awesome! The Mushroom urban tracks were my favorite back then as a child. :)

    Hey another question here: Do you plan on bringing tracks to life from other console racing games from this generation? Example: Burnout 2: Point of Impact..etc
     
  17. Joobles

    Joobles
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    Yes, I've always wanted to bring tracks in from various other games, but the issue is with most of the odd old ones I try there is very little to no documentation on the game's file structure, so I have to fight it myself. Games like Ford vs. Chevy or Midnight Club: Los Angeles are two that I've been trying to do but haven't really gotten anywhere with. I'm hoping that once Nvidia's RTX Remix software comes out I can use that to extract the models from these older games with the use of an emulator. I have also done a few Assetto Corsa maps, but I never uploaded them anywhere since I didn't ask for permission from the creators.
     
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  18. Burkanx

    Burkanx
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    Felt like making a video on one of your track ports.. Here it is:

    Thinking of making one for Mushroom City lol
     
  19. tommyschnettler

    tommyschnettler
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    epic
     
  20. Peacereader11

    Peacereader11
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    Pardon the bump, but I just installed the Mario Kart Wii pack, and the Funky Stadium map is missing. Might I have forgotten to do something prior to or after the installation of the mod?
     
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