Experimental Enhanced Orbit Camera

Discussion in 'Utilities and programming' started by jtcx, Feb 21, 2023.

  1. jtcx

    jtcx
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    Yeah it makes the camera more dynamic uh

    that's about it

    You may need to press ctrl+l to reload the lua
     

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  2. Oyau

    Oyau
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    thx
     
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  3. SmokeyDokey

    SmokeyDokey
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    I'd never use this for actually driving (too much movement, which is the purpose), but for cinematics or replay playback, this is perfect!
     
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  4. Confused_Deer43

    Confused_Deer43
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    Glad you finally got to release this, i love a cinematic style camera for racing games so this is awesome! Does it still overwrite files though?
     
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  5. JustANormalDriver

    JustANormalDriver
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    OH HELL NA- im mean YEEEAA
     
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  6. Nazu

    Nazu
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    cool :)
     
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  7. CharlesCal6226

    CharlesCal6226
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    Is there a way where I do not have to ctrl + L because it forces me to remove the default driver camera because I use enhanced interior camera
     
  8. bussin.buses

    bussin.buses
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    Yeah same
     
  9. someguy5738

    someguy5738
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    Holy moly
    Combined with the Shift Tachometer from the repo this could be the next NFS: Shift
     
  10. JustANormalDriver

    JustANormalDriver
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    conbined with FH2 tacho and the FH5 score counter thingy (on the repo), holy moly this could be FH5 just with a FH2 tacho
     
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  11. FieryDagger

    FieryDagger
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    it's what we absolutely need in a game!
     
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  12. jtcx

    jtcx
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    I don't really know much about how BeamNG mods work, so the code is kind of... jank. I don't really know why you need to press ctrl l so I don't really know how to fix it.
    --- Post updated ---
    Someone really needs to make a fh4 tacho

    I'd make one but I am absolute garbage at javascript lol
     
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  13. CharlesCal6226

    CharlesCal6226
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    "I dont really know why you need to press Crtl l"

    Cus the mod doesnt work unless I do? Just like how you stated that it may be used to reload the lua?
     
  14. ghost_cauli

    ghost_cauli
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    Can't you create a new camera instead of replacing the default one? This is how Enhanced Interior Camera does it, and it doesn't need restarting lua or anything.
     
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  15. Oyau

    Oyau
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    it's buggy :(
     
  16. Derpitron

    Derpitron
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    The camera API code has been revamped in update 0.28. It has sort of broken this mod.
     
  17. Oyau

    Oyau
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    bro i still in 0.26 :(
     
  18. Limekys

    Limekys
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    Thank you! Very good mod. Work very well on the latest v0.28.1 BeamNG need this camera by default!
     
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  19. the pigeon guy

    the pigeon guy
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    Sorry for bumping, but after a week of using this mod, I just had this issue today on the custom Nürburgring map; I can't move the camera, It's stuck
    --- Post updated ---
    Wait, by reloading I unstuck the camera but no vehicule start
    --- Post updated ---
    after restarting the game it works but what could have caused the camera issue?
     
  20. Derpitron

    Derpitron
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    This mod has a weird bug like that, it's just how BeamNG Lua works; not the fault of the mod.

    I am working on a refactored version of this mod which aims to fix these issues.
     
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