That made me think, is it possible mod in the old skyboxes while keeping them compatible with time and clouds? I believe the time part is 100% likely (playing the menu map in 0.27 automatically turns on time play), but I am not sure about the cloud density part.
The original skyboxes were higher quality than what exists now. bng_sky_02 used to be an actual sky instead of an ugly and overly dark mess. If you go to 0.3.0 Dry Rock Island's files, you can get a really nice looking skybox pretty easily. Also, the skyboxes can change at night but not at any other time.
This was Dry Rock Island before Torque3D was even a part of beam --- Post updated --- If the trees look very different, that's because they are
recently bought crysis 2 to see the hud from the first beaming video, and to see what BeamNG's graphics could have looked like if they didn't switch to torque3D. it looked so much better that the current BeamNG (crysis 2 is from 2011. 12 years ago!)
Character is an underrated quality when it comes to graphics. The best of the older games (even on PS2) had such great style and polish, they just speak to the player whereas some realistic graphics of game today are boring to look at and don't feel as immersive nor impressive as they should be..
At least the game has retained some of it's character, more so if you load up an old map (beamng restored map pack wink wink, nudge nudge)
I’d check through Gabester’s SoundCloud, it doesn’t sound like anything I’ve heard there but check through all his stuff labeled Classical.
I tried spawning the bastion in a (kind of) old version, didn't work well. --- Post updated --- Spawning the traffic vivace crashed the game and I got this screenshot
loaded up a mod map with bngsky_02 and the clouds are missing. bngsky_02 in the mod file: actual sky in-gameplay: Why are the clouds missing? this is not the "dark mess" someone else called it, but it seems underwhelming. Is the game ignoring the skybox folder?