Well said. I agree with the very week beams also. What do you mean by this is most thought you've put into this? - - - Updated - - - Haha, good one. Nope Its a sim not a science experiment with Radios.
Well I'm not just saying random junk hoping it makes sense. I'm trying to use whatever knowledge I have of modding RoR to help me come up with the best possible plan for accomplishing this. Therefore, I'm putting a lot of thought into the idea of a driver.
Okay thanks for the helping info. I will keep this in mind and move on from here. - - - Updated - - - Oh so you plan to make the Cockpit driver?
I'm going to take a wild guess and assume it means that the N/B collision has been improved, and a side effect being that mesh clipping is now for the most part a nonissue. However, if this is the case, then the interior still needs to be N/B'ed. And as for the detaching "weak and short" beams, I'm familiar with the concept. (My first experience with N/B'ing was making the rear plate you made for the Burnside a separate component from either the frame or bumper, I did this by using the bumper N/B and working from there, shaping it more like the panel and changing weights and beams around to make it's mass/deformation properties better reflect a piece of sheet steel than a bumper.) All I'm pointing out is to have a ragdoll N/B driver, the N/B for the driver would have to be marginally more complex than Alfie's, especially considering the passenger compartment can deform.
I think the best and easiest solution to this would be to make a crash test doll model, ragdoll animate it and allow people to spawn them in. Then change their pose so that they can fit into a car and possibly an option to 'weld' their hands or feet to something like a steering wheel. (and the 'weld' would break upon a larger crash so the ragdoll would freely move around in the vehicle) To me it seems like a fairly good solution to this, since the 'welding' mode would allow a bone of the ragdoll to connect and follow as the wheel turns. And ofcourse with something like this implemented we would have modders create real life ragdolls so it looks like someone is actually driving.
I like this idea better. Its kinda like spawning a crash dummies and placing it into the truck/car. I think you've come up with a good ideal here.
This is basically what we've been describing today. The only things you changed is the option to spawn it and have it rely on animation, which would be fairly impossible since animations aren't dynamic, they're fixed. Your method would require a near impossible, if not very difficult system to create. And uses pretty much completely new systems. Whereas the method that has been worked out previously would rely on systems that are already in place. And had no theoretical issues. Which is not the case with yours. Like how do you plan to move it into the car and "attach" it? This isn't the real life, it can't work the same where you walk in, grab the wheel, and buckle up. There has to be some sort of simplified method. Sorry if this sounds rude, it's not meant to be. Just trying to have a nice, educated conversation.
Haha, nope it wouldn't work like that, too hard to make it detach from its seat then to have it fly through the driver's windscreen.
wouldnt it be possible to just use nodes for that, which can break fast (on low g forces), so the part called "driver" detaches from the driver seat by getting ripped off, just like a door would fall off? just to make it able to get thrown out of the car, not to make it fly throu the windshield on purpose... as we all should know that nearly never happens, unless on vans very rarely.