Exhaust Mod Help

Discussion in 'Content Creation' started by 1029cjs, Jan 15, 2023.

  1. 1029cjs

    1029cjs
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    Im trying to make bed stacks for the pigeon, so far i have the pipes showing up in game but they are orange, if you look at the end of the pipe it is invisible, and I dont know how to move the point where the exhaust exits. Any help would be awesome!
     

    Attached Files:

    • DesktopScreenshot20230115-04290356.png
    • DesktopScreenshot20230115-04261688.png
    • DesktopScreenshot20230115-04280928.png
  2. R4NKING

    R4NKING
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    Is your exhaust jbeamed? You need a node at the end of the exhaust and copy the text which is written on the old exhaust exit. Something like is:exhaust iirc
     
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  3. 1029cjs

    1029cjs
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    I Just started with the exhaust jbeam from the original pigeon folder and added my mesh to it and renamed the slots, thats about as far as ive gotten it. I also just started doing things like this about 3 weeks ago so im really new, how do I find the location of the node in blender once i place it? and does the nodehave to Physically attach to the pipe itself?
     
  4. JlnPrssnr

    JlnPrssnr
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    The nodes are not in Blender, they are defined in the JBeam file.
     
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  5. 1029cjs

    1029cjs
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    Thats where Im thrown off lol. how do I know which node is which? Is there a program that writes out a new jbeam? Ive been modifying the original Jbeam so when it comes to the node position Im pretty lost.. kinda
     
  6. JlnPrssnr

    JlnPrssnr
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    Press ctrl n ingame to see nodes
     
  7. R4NKING

    R4NKING
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    And Ctrl + b for nodes
    Best is you look trough the trackpads custom car tutorial on the modding for dummies discord, there is everything very well explained of nodes and beams
     
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  8. 1029cjs

    1029cjs
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    is there a link for the discord server?
    --- Post updated ---
    Awesome thank you both. I just found the server im gonna do some digging
     
    #8 1029cjs, Jan 19, 2023
    Last edited: Jan 20, 2023
  9. R4NKING

    R4NKING
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    try this one should work https://discord.gg/3Fy86de
     
  10. 1029cjs

    1029cjs
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    ok so Im starting to understand it but I'm still stuck here.. I started off by trying to apply this to the exhaust mod before trying the cube, I can not find this anywhere (location X,Y,Z that he is referring to). I started over with the cube and still can not find it. any point that I click on is Zeroed out. Is there something I'm missing, Knowledge wise, on blender?
     

    Attached Files:

    • DesktopScreenshot20230119-21483433.png
  11. 1029cjs

    1029cjs
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    Hey, so I understand the modeling and jbeam pretty well now. The only thing I'm having issues with is the texture. I released a mod last week where I joined half of an exhaust model with another. It works model and Jbeam wise, I made a texture in blender. The problem is I'm not sure how to get the texture to work in game. I don't have a .dds (cant figure out how to get one), .png, or materials folder. I've tried to go by tutorials and videos I just cant figure out how to apply it to the exhaust. If I try to unwrap the model in blender it will not unwrap, and im not sure how to get a .dss or .png file for it
    DesktopScreenshot20230202-22260084.png
     
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