for the textures to work youll need a folder that has the vivace's main.materials.json inside it inside the legran folder in the mod
One question: Do engine mounts have models? If they don't I could possibly use the legran engine mounts to stop the engine from clipping.
I've got another problem. The engine model likes to turn into a retard and disappear even though I've changed nothing and didn't install any mods. Any help with that problem?
I also experienced this on my roamer mod, especially the non-textured interior and after that I couldn't do anything
What I have done now is: Copied and pasted the logo.dds and engine colour.dds thing or whatever it's called from the vivace (basically doing the same thing as the i5 engine for LeGran) Made a .dae for the i3 engine (copied vivace.dae and removed everything except engine stuff and i3) Two questions: 1. What name should the .dae file match up to: the .jbeam name or is it something else? 2. What are the vivace mechanicals supposed to be? Also, I have been playing around with blender and I want to extend the LeGran exhaust. If anyone could help me with that, please tell me.
Dae name is not relevant, but the name of the 3D object needs to be the same as the flexbody in the jbeam file
Woohoo. Anyways, I want to talk to you guys on what I did. So @GBSTYR made a video on how to mod the engines. I watched the video and learnt some of the basics of Blender and what I needed to do. Loads of things I was taught by them but I was struck by texture issues (I hate those). I didn't want to bug anyone on how to fix this so I looked at the materials file and saw how it worked. In Blender, I saw what the texture map was called, how to move stuff properly (I was such a dingus that time, didn't do it in edit mode), how to resize and rotate things. Basically, you learn most things by yourself with only at least one video/person to help you. Just my experience of what happened to me and I hope you enjoy the mod .