WIP 1.2 from Vivace to LeGran

Discussion in 'Mods and Skins' started by DontKnowWhy186, Jan 9, 2023.

  1. DontKnowWhy186

    DontKnowWhy186
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    #1 DontKnowWhy186, Jan 9, 2023
    Last edited: Mar 27, 2023
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  2. JowoHD

    JowoHD
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    for the textures to work youll need a folder that has the vivace's main.materials.json inside it inside the legran folder in the mod
     
  3. DontKnowWhy186

    DontKnowWhy186
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    One question: Do engine mounts have models? If they don't I could possibly use the legran engine mounts to stop the engine from clipping.
     
  4. Agent_Y

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    On most cars they don't
     
  5. DontKnowWhy186

    DontKnowWhy186
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    I've got another problem. The engine model likes to turn into a retard and disappear even though I've changed nothing and didn't install any mods. Any help with that problem?
     
  6. Agent_Y

    Agent_Y
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    Nobody can help if you don't send the mod because we don't know what could be wrong
     
  7. Fy42145

    Fy42145
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    I also experienced this on my roamer mod, especially the non-textured interior and after that I couldn't do anything
     
  8. DontKnowWhy186

    DontKnowWhy186
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  9. DontKnowWhy186

    DontKnowWhy186
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    What I have done now is:
    • Copied and pasted the logo.dds and engine colour.dds thing or whatever it's called from the vivace (basically doing the same thing as the i5 engine for LeGran)
    • Made a .dae for the i3 engine (copied vivace.dae and removed everything except engine stuff and i3)
    Two questions:
    1. What name should the .dae file match up to: the .jbeam name or is it something else?
    2. What are the vivace mechanicals supposed to be?
    Also, I have been playing around with blender and I want to extend the LeGran exhaust. If anyone could help me with that, please tell me.
     
  10. JlnPrssnr

    JlnPrssnr
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    Dae name is not relevant, but the name of the 3D object needs to be the same as the flexbody in the jbeam file
     
  11. DontKnowWhy186

    DontKnowWhy186
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    What object are you talking about?
     
  12. JlnPrssnr

    JlnPrssnr
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    The 3D object in Blender
     
  13. DontKnowWhy186

    DontKnowWhy186
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    Screenshot2023-03-16174546.png
    Woohoo. Anyways, I want to talk to you guys on what I did. So @GBSTYR made a video on how to mod the engines. I watched the video and learnt some of the basics of Blender and what I needed to do. Loads of things I was taught by them but I was struck by texture issues (I hate those). I didn't want to bug anyone on how to fix this so I looked at the materials file and saw how it worked. In Blender, I saw what the texture map was called, how to move stuff properly (I was such a dingus that time, didn't do it in edit mode), how to resize and rotate things. Basically, you learn most things by yourself with only at least one video/person to help you. Just my experience of what happened to me and I hope you enjoy the mod :).
     
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