I know there is another version of Pikes Peak on the forums, but i think mine is based off another source, which uses the track from Dirt Rally. It has less trees in some places. I removed collision from all trees, bollards, cones and signs. But left collision enabled for barriers and rocks. The barriers are sticky, but i will fix it if there is demand for it, it will just take some time to do as there are lots of barriers on this track. There is no time trial yet, but i want to add it later. Pikes Peak Tarmac The file is too big for the forums so i put it on my google drive share. https://drive.google.com/file/d/10HUHK84pRe2qCk8prFo-omysw7hfX41I/view?usp=share_link
Circuit Piddy, a fictional circuit based in Switzerland. Has lots of cool elevation changes, pretty fun to drive.
I am working on a fix for that. Edit, i think i have fixed it now and i have updated the original post with build 2.
these are amazing! you literally are a hero in disguise! I'd like to see Maryland international raceway Bridged Raceway Park and Orlando Speedworld, there all dragstrips one with multiple other tracks that would be amazing to see in game at some point, but I'm looking forward to what you make in the future, definitely favoriting this page!
AC porting is really easy. Especially when you really wanna speedrun a base port. Takes about 30 minutes to do everything if you're fast enough
Thank you for so many new maps! Not everyone has the same quality standards as you do. Last time I said it my message was deleted by mods and I got a warning but I stand by it.
For those who have issues with my maps, use the following information when you report the issue. But before you report anything, make sure to clear your cache, try the map without mods to see if the issue persists. Name of the track: (the name of the release, like Circuit of the Americas 2022) Build number: (b1, b2, etc, should be part of the original zip file name). Describe your problem with it: (Make this as detailed as possible, and it would make it easier if you could also include some screenshots so i can see if i can replicate the issue on my end) If it's a performance related issue, post your pc specifications and what settings/resolution you use in BeamNG, this will help me better understand what needs to be optimized.
I have another one for you bossman, regarding your Sebring port In or around the turn-in/apex of turn 3 has a tendency (bout half the time) to blow out tires. It seems to happen at that "patchy" bit in the pavement. Otherwise, it is all A-ok. Loving your work
Rallycross Höljes I added mesh road to all barriers, so they should not be sticky. --- Post updated --- Alright, i have a new build available for you to try, i hope it made it better and not worse. rt_sebring_b2.zip https://drive.google.com/file/d/16DqP9OITJMFczQnMuQ_bzCtQp6Cgf6Sv/view?usp=share_link
This one is really good, I run at 70fps and 60fps when I'm driving ( I limit the game at 70fps, I didn't try to see max fps I can got.). The road is really bumpy, I don't know if in real life it was like that. But good jon !
Oh if you can make the Paul Ricard that can be cool too. (https://www.racedepartment.com/down...22-french-grand-prix-add-ons-extension.52909/)