Simitar's AC track conversions (adding new tracks almost daily)

Discussion in 'Terrains, Levels, Maps' started by Simitar, Nov 20, 2022.

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  1. Simitar

    Simitar
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    I know there is another version of Pikes Peak on the forums, but i think mine is based off another source, which uses the track from Dirt Rally.

    It has less trees in some places. I removed collision from all trees, bollards, cones and signs. But left collision enabled for barriers and rocks.

    The barriers are sticky, but i will fix it if there is demand for it, it will just take some time to do as there are lots of barriers on this track.

    There is no time trial yet, but i want to add it later.

    Pikes Peak Tarmac



    The file is too big for the forums so i put it on my google drive share.
    https://drive.google.com/file/d/10HUHK84pRe2qCk8prFo-omysw7hfX41I/view?usp=share_link
     
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  2. achh

    achh
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    goddamn ur amazing
     
  3. Simitar

    Simitar
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    Circuit Piddy, a fictional circuit based in Switzerland. Has lots of cool elevation changes, pretty fun to drive.
     

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  4. xIceCreamGod_

    xIceCreamGod_
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    This port is a real tire popper when driving over the regular kerbs :(
     
  5. Simitar

    Simitar
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    I am working on a fix for that.

    Edit, i think i have fixed it now and i have updated the original post with build 2.
     
    #125 Simitar, Jan 1, 2023
    Last edited: Jan 1, 2023
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  6. Let's Play With Ant

    Let's Play With Ant
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    holy man how do u that so fast, bro is the hidden flash lmao
     
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  7. uwuowo

    uwuowo
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    these are amazing! you literally are a hero in disguise! I'd like to see Maryland international raceway Bridged Raceway Park and Orlando Speedworld, there all dragstrips one with multiple other tracks that would be amazing to see in game at some point, but I'm looking forward to what you make in the future, definitely favoriting this page!
     
    #127 uwuowo, Jan 1, 2023
    Last edited: Jan 1, 2023
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  8. azureskies

    azureskies
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    AC porting is really easy. Especially when you really wanna speedrun a base port. Takes about 30 minutes to do everything if you're fast enough
     
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  9. LolAero

    LolAero
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    Can we get the French riviera map ?
     
  10. a28

    a28
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    Thank you for so many new maps! :)
    Not everyone has the same quality standards as you do.
    Last time I said it my message was deleted by mods and I got a warning but I stand by it.
     
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  11. al36

    al36
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  12. Let's Play With Ant

    Let's Play With Ant
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    i know how to port it its just it takes way longer for me but i am getting the hang of it
     
  13. Simitar

    Simitar
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    For those who have issues with my maps, use the following information when you report the issue.

    But before you report anything, make sure to clear your cache, try the map without mods to see if the issue persists.

    Name of the track:
    (the name of the release, like Circuit of the Americas 2022)

    Build number:
    (b1, b2, etc, should be part of the original zip file name).

    Describe your problem with it:
    (Make this as detailed as possible, and it would make it easier if you could also include some screenshots so i can see if i can replicate the issue on my end)

    If it's a performance related issue, post your pc specifications and what settings/resolution you use in BeamNG, this will help me better understand what needs to be optimized.
     
    #133 Simitar, Jan 1, 2023
    Last edited: Jan 1, 2023
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  14. LolAero

    LolAero
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  15. xIceCreamGod_

    xIceCreamGod_
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    I have another one for you bossman, regarding your Sebring port

    In or around the turn-in/apex of turn 3 has a tendency (bout half the time) to blow out tires. It seems to happen at that "patchy" bit in the pavement. Otherwise, it is all A-ok. Loving your work
     
  16. Simitar

    Simitar
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    Rallycross Höljes


    I added mesh road to all barriers, so they should not be sticky.
    --- Post updated ---
    Alright, i have a new build available for you to try, i hope it made it better and not worse.

    rt_sebring_b2.zip
    https://drive.google.com/file/d/16DqP9OITJMFczQnMuQ_bzCtQp6Cgf6Sv/view?usp=share_link
     

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  17. Tisha006

    Tisha006
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    I think you beat my record :D
    (9 hours for monaco 1966)
     
  18. al36

    al36
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    This one is really good, I run at 70fps and 60fps when I'm driving ( I limit the game at 70fps, I didn't try to see max fps I can got.). The road is really bumpy, I don't know if in real life it was like that. But good jon !
     
  19. azureskies

    azureskies
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    Abandoned the project cause of 2000+ materials, laziness and optimization issues
     
  20. al36

    al36
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