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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. al36

    al36
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    oh yeah i see, can i try it ?
     
  2. atv_123

    atv_123
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    Well they currently don't function right now due to some of the more recent updates. I haven't been working on them lately as... well... my limitation was the physics engine itself. But if they are going to be improving fluid traction then I will have a reason to fix them again.
     
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  3. al36

    al36
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    Oh yes, I really want have some real track in this game.
     
    • Agree Agree x 2
  4. Obnoxious

    Obnoxious
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    I don't know anything about modding but I may have a fix
    Take a custom tire and wrap it around the track, and make it so the track drive drives the wheel
    Now deflate the tire to where it is completely the right width and thickness and you have your track
    Again, I do not know anything about modding, but maybe it will do something
     
  5. Agent_Y

    Agent_Y
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    If you don't know how it works, don't say anything
     
    • Agree Agree x 4
  6. Obnoxious

    Obnoxious
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    I am just giving an idea
     
  7. YellowRusty

    YellowRusty
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    The real thing is usually either hard plastic segments, or a continuous strip of relatively thin rubber. They're fairly lightweight in comparison to most other tracks - even the heaviest track option for the 8x8 weighs a little under 300 lbs for a set of two, with the lightest set weighing only 175 lbs.
     
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  8. Agent_Y

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    I was talking more from the BeamNG side, I haven't found a reliable way to make working lightweight tracks without serious issues
     
  9. atv_123

    atv_123
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    That's virtually what it is now... its basically just a custom tire at this point. It uses the same nodes as a tire for traction, it uses the fully enclosed geometry just like the tires for floatation. I even installed paddles into the tracks to help with the traction issues to no avail. It is all down to the geometry of the tracks that causes the friction calculations in fluids to be calculated so low.

    Anyways, if anyone would like to further discussion on this, I will point you all to this thread instead.

    https://www.beamng.com/threads/guys-come-to-talk-about-tires.58720/page-5#post-999706

    If anyone has any proper ideas about the tracks (or just tires in general) feel free to further the discussion there (yes, I know there is a warning for it being an old thread, but if your post has proper information, a bump on an information thread like that is alright... just make sure to read the information that is already there first before making a post)

    Back to your regularly scheduled program.
     
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  10. esesel

    esesel
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    Screenshot_20221219_224517_comandroidchrome2.jpg
    What could this mean?
     
    • Agree Agree x 8
  11. bussin.buses

    bussin.buses
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    Deformable terrain confirmed!
    tracks, terrain, and stuff? Another offroad update?
     
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  12. Aquila:)

    Aquila:)
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    Maybe it has something to do with loose rocks? I imagine they would maybe make certain rocks loose which would be cool for crawling:)
     
    #52592 Aquila:), Dec 19, 2022
    Last edited: Dec 19, 2022
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  13. Cutlass

    Cutlass
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    rocks for wheels
     
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  14. bussin.buses

    bussin.buses
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    driftin rock
     
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  15. Car8john

    Car8john
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    Possibly confirmed in a thread where TDev replied about excavators and deformable terrain
    upload_2022-12-19_21-1-56.png upload_2022-12-19_21-2-23.png
    Plus with the addition of the new Quarry it could hint at digging and terrain manipulation
     
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    • Agree Agree x 4
  16. Pr9tkin

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    there is an idea for soils, for example: sand - the car sinks into the sand "mass + contact patch", so a car with a low mass and wide wheels almost does not dig into the sand, a large car mass and narrow wheels sink heavily, + burying mechanics when wheels slip is applicable to all types of soil, snow, mud, sand, etc.

    imagine how great it is to bury the driving wheels in the sand and get stuck, with the inept use of gas)
     

    Attached Files:

    • C2D4DA5F-5719-4A57-8456-AA761970CF37.png
    #52596 Pr9tkin, Dec 20, 2022
    Last edited: Dec 20, 2022
    • Like Like x 7
    • Agree Agree x 1
  17. kwai38

    kwai38
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    this is update speculation not update suggestions but yeah, would be nice
     
  18. Pr9tkin

    Pr9tkin
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    in my opinion, physics like in MudRunner will be very difficult to develop, so this is a good alternative
     
    • Agree Agree x 2
  19. Borg Drone

    Borg Drone
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    imagine how bad the frames are going to be if deformable terrain was added
     
    • Agree Agree x 5
  20. Vantello

    Vantello
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    It would probably be an option to turn on and off.
     
    • Agree Agree x 4
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