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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Andyy

    Andyy
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    Someone asked tdev about tracked vehicles in beamcord a few days ago and tdev answered with this
    answer.png
     
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  2. bussin.buses

    bussin.buses
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    • Agree Agree x 5
  3. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I think that they must be working on a lot of secret vehicles in the background like we have seen with the 5 new vehicles added in 0.27. So it's quite likely that they have at least 1 WIP unreleased tracked vehicle, like they kept the Bluebuck and the Wendover in an unfinished state for years, and that could also have been the case for some of the 0.27 vehicles.
     
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  4. al36

    al36
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    That's could be really cool to have something like that for all vehicles.
     
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  5. zachariah.74

    zachariah.74
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    The forbidden Dacia, reminds me of what Hammond did in that one TGT special with his Focus o_Oo_O
    Not sure if they'd implement something like that though, probably another dedicated offroad vehicle. Would be nice to see though.
    (What about a half track? ;))
     
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  6. al36

    al36
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    Yes for sure if they add track it's for a special vehicle, but that could be fun to drive the hopper with that.
     
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  7. ARES IV

    ARES IV
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    *gasp*

    I have been dreaming about tracked vehicles with BeamNG world class physics for years:D
     
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  8. Grille

    Grille
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    If we get tracks, I assume the first vehicle we would get now is this: :rolleyes:


     
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  9. Agent_Y

    Agent_Y
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    BeamNG Team

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    I don't think the Wydra has enough torque for tracks, unless they figured out a system to make ultra lightweight ones
     
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  10. Aquila:)

    Aquila:)
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    Well on low range it might work, if not it would need either extremely light tracks (no metal) or a version with more hp (better engine)
    Turning with no speed might be a real problem tho
     
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  11. bussin.buses

    bussin.buses
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    Imagine this in game!!
    In addition, Gamergull (BeamNG Team) responded with “Great idea!” !! :eek: :D
     
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  12. Radoslav Klucar

    Radoslav Klucar
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    speaking of tracks...

    but let's not turn this into vehicle suggestions thread once again
     
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  13. al36

    al36
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    Wow this config look awesome.
     
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  14. Obnoxious

    Obnoxious
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    Now imagine this with a snow map
     
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  15. atv_123

    atv_123
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    I mean... if they really are working on tracks... I am all for it ;)

     
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  16. al36

    al36
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    Wow, you crate theses tracks ?
     
  17. D A R K

    D A R K
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    Please! Do this for Pessima MK1, I want Taxi from Taxi 3 !
     
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  18. atv_123

    atv_123
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    I did... several years ago actually... but the main issue has been traction and flotation in soft terrain. Normally a track works by spreading out the load of a vehicle across a large footprint allowing very soft surfaces to hold up lots of weight due to the reduction of surface pressure. In Beam however, this trick doesn't seem to work at all. The tracks just sink in everything unlike tires which actually have some floatation to them. Ontop of that, once the tracks are in the fluid, because of the way that traction is calculated on tires, it basically calculates no fluid drag on tracks. This, as explained to me, is because the current traction in fluids is calculated from the change in direction of nodes in a fluid... well my tracks don't change direction of nodes in a fluid, they just drag them in a straight line, so it ends up calculating 0 traction no matter what coef of friction I use.

    So yeah... if they are making improvements that will help tracks... I am all for it.
     
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  19. al36

    al36
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    Oh so if I understand, your tracks don't really work ( they do but not like real track ) ?
     
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  20. atv_123

    atv_123
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    Precisely... they function just like real tracks in every way... no fake wheels floating about to fool things or anything like that. They are global as well, so as long as a vehicle uses the same hubs, you can slap these tracks on it.

    But yeah, due to how flotation and traction in fluids are calculated, they don't function properly right now.
     
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