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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. DriftinCovet1987

    DriftinCovet1987
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    Oh, I absolutely think that street cars will still be a regular addition to Beam - they might be less frequent, but they'll still be added. There's still several types of road-legal vehicles and several nations yet to be represented - minivans, pre-war cars, a medium-duty truck, a cabover semi, a 2000s car, British vehicles, Swedish vehicles, Korean vehicles, among others.

    Granted, many archetypes yet to be represented are non-road-legal vehicles - which seem to be faster to develop and build than street cars (for the most part - an F1 car would be a right pain in the ass to make, what with all the aero stuff).

    New street cars tend to come out about once every 6 months - we just got the Stambecco in December of 2022, the Scintilla came out in June of 2022, the Bastion in December of 2021, the Wigeon in June of 2021, the Wendover in March of 2021, the FCV in April of 2020, the Bluebuck in July of 2019, and the Autobello in December of 2018.

    That's a fair bit of time between new vehicles - not as much as between new maps (4 years per map is....quite a bit of time, and I have no idea how many maps will be coming in the full version), but if the devs want to stick to the 3-month release schedule, they might want to put in new non-road-legal vehicles between the street vehicles to show off or test new features.

    I'm gonna put the following scenario in a spoiler, and say that almost nothing in this spoiler is confirmed or even teased of - it's just a scenario. The only thing known about below is that the K-Series is getting remastered next.

    Let's say, for instance, there's a new cab-forward medium-duty truck in development set to release in June of 2023 in 0.29. On paper, that likely wouldn't be the hardest vehicle to make. The frames, suspensions, and the engines can probably be ripped and modified from the current Gavril trucks, and a new cab likely won't be terribly difficult to remodel. But it might also come with some new variants, like a garbage truck, that require a fair bit of research, engineering, modelling, and programming to make.

    In this example, the ETK remasters are set to release in March of 2023 in 0.28. People are already very excited about that, and perhaps there's some new features coming along with those remasters, like tire thermals or better aero. However, the medium-duty truck's development time means that there won't be an all-new street vehicle that can make use of said features.

    However, a go-kart would be quite easy to make and would fit the "race-car" theme of 0.28. It'd fill an archetype, give us a new vehicle to play with, and show off new features at the same time. This could play out for many other situations, too. New EV physics? Golf caddy. New aero physics? Stock car or low-end Formula car. Improved hydraulics? Forklift.

    EDIT: My possible scenario might be more likely than I think it is.
     
    #52561 DriftinCovet1987, Dec 19, 2022
    Last edited: Dec 19, 2022
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  2. SpaceGood

    SpaceGood
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    • Like Like x 18
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  3. esesel

    esesel
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  4. corvette81

    corvette81
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    https://www.beamng.com/threads/build-a-excavator-on-beamng-paid-job.43543/#post-657611
    I mean this isn't the first time Tdev has hinted at an excavator being implemented, not to say its impossible and they probably have looked into it and started working on it at one time or another but frankly deformable terrain to this degree seems unlikely to me given how far into development we are and how this would effect the game currently.
     
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  5. ManfredE3

    ManfredE3
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    I think TDev might just be being TDev there lol

    Excavators would be a good way to show off the hydraulic system, and if tracks don't cooperate they could just make a rubber tire excavator or just slap the superstructure on a T65 (reference the Gradall Discovery machines). Still, this is so far out of left field and I feel there's better options to show off hydraulics right now...

    As for deformable terrain, he has said in the past he wants to see it in game some day. Some members of the community have researched it, and I'm sure the team has as well. But I just don't see it happening near term, especially to the extent where an excavator could be "useful"
     
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  6. Andyy

    Andyy
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    Someone asked tdev about tracked vehicles in beamcord a few days ago and tdev answered with this
    answer.png
     
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  7. bussin.buses

    bussin.buses
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    • Agree Agree x 5
  8. Agent_Y

    Agent_Y
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    BeamNG Team

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    I think that they must be working on a lot of secret vehicles in the background like we have seen with the 5 new vehicles added in 0.27. So it's quite likely that they have at least 1 WIP unreleased tracked vehicle, like they kept the Bluebuck and the Wendover in an unfinished state for years, and that could also have been the case for some of the 0.27 vehicles.
     
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  9. al36

    al36
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    That's could be really cool to have something like that for all vehicles.
     
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  10. zachariah.74

    zachariah.74
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    The forbidden Dacia, reminds me of what Hammond did in that one TGT special with his Focus o_Oo_O
    Not sure if they'd implement something like that though, probably another dedicated offroad vehicle. Would be nice to see though.
    (What about a half track? ;))
     
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  11. al36

    al36
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    Yes for sure if they add track it's for a special vehicle, but that could be fun to drive the hopper with that.
     
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  12. ARES IV

    ARES IV
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    *gasp*

    I have been dreaming about tracked vehicles with BeamNG world class physics for years:D
     
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  13. Grille

    Grille
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    If we get tracks, I assume the first vehicle we would get now is this: :rolleyes:


     
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  14. Agent_Y

    Agent_Y
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    I don't think the Wydra has enough torque for tracks, unless they figured out a system to make ultra lightweight ones
     
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  15. Aquila:)

    Aquila:)
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    Well on low range it might work, if not it would need either extremely light tracks (no metal) or a version with more hp (better engine)
    Turning with no speed might be a real problem tho
     
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  16. bussin.buses

    bussin.buses
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    Imagine this in game!!
    In addition, Gamergull (BeamNG Team) responded with “Great idea!” !! :eek: :D
     
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  17. Radoslav Klucar

    Radoslav Klucar
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    speaking of tracks...

    but let's not turn this into vehicle suggestions thread once again
     
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  18. al36

    al36
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    Wow this config look awesome.
     
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  19. Obnoxious

    Obnoxious
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    Now imagine this with a snow map
     
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  20. atv_123

    atv_123
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    I mean... if they really are working on tracks... I am all for it ;)

     
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