WIP Beta released Lego Car bug reporting & extra downloads 1.0

Full size car made of toy building blocks of a famous brand. Great customization and destruction!

  1. Nazu

    Nazu
    Expand Collapse

    Joined:
    Dec 22, 2021
    Messages:
    1,346
    ill check
    --- Post updated ---
    that was it thanks
     
  2. TMccanna

    TMccanna
    Expand Collapse

    Joined:
    Jan 16, 2022
    Messages:
    1,237
    why are the halfshafts even optional, why not merge them with the differentials?
     
  3. BlueLife

    BlueLife
    Expand Collapse

    Joined:
    Jan 11, 2022
    Messages:
    488
    holy hell.
     
    • Agree Agree x 1
  4. poizxn

    poizxn
    Expand Collapse

    Joined:
    Oct 23, 2021
    Messages:
    292
    why do u complain so much
     
    • Agree Agree x 5
  5. Deleted member 498759

    Deleted member 498759
    Expand Collapse
    Guest

    It still takes a long time to find the parts. And what's wrong with me reusing my original config?
     
    #145 Deleted member 498759, Dec 13, 2022
    Last edited by a moderator: Dec 13, 2022
  6. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,445
    Because you can change them to unlockable ones for locking hubs
     
    • Agree Agree x 1
  7. Vantello

    Vantello
    Expand Collapse

    Joined:
    Sep 1, 2018
    Messages:
    535
    2 Configs for those to lazy to build the car.
    upload_2022-12-13_18-7-19.png
     

    Attached Files:

    • Like Like x 13
  8. JoshD

    JoshD
    Expand Collapse

    Joined:
    Dec 31, 2020
    Messages:
    1,255
    @Agent_Y Would it be ok if I uploaded the train wheels setup for this? There's no config, just the jbeam for proper positioning.
     
  9. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,445
    Yeah sure I can add it to the mod and will credit you if you want
     
  10. JoshD

    JoshD
    Expand Collapse

    Joined:
    Dec 31, 2020
    Messages:
    1,255
    Thanks. Credit to @Blijo for their Universal Train Wheels mod as well.

    The wheels don't "exactly" fit, the axles aren't quite wide enough & the 'nodeArm' bit is probably wrong but it works. Well, mostly, unless I'm doing something wrong there are no brakes or they just don't work well. Either way it's fun to use.

    For anyone wanting to use it, subscribe to Universal Train Wheels & add the file to your mods folder, then just follow the instructions on the main mod page.

    File moved
     
    #150 JoshD, Dec 13, 2022
    Last edited: May 19, 2023
    • Like Like x 2
  11. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,445
    I managed to recreate Camodo's config and based on it I fixed all the issues that he had with the car (parts breaking off too easy and weird wobbles). I would have never guessed myself that combining the Group B wheels with the wing would cause the rear fascia to come loose, thanks Camodo for testing that for me lol
     
    • Like Like x 1
  12. Camodogaming24

    Camodogaming24
    Expand Collapse

    Joined:
    Nov 24, 2022
    Messages:
    17
    It is crazy the combos you can get with this mod. I've been spending some free time coming up with some crazy configs with it.
     
    • Agree Agree x 6
    • Like Like x 2
  13. a28

    a28
    Expand Collapse

    Joined:
    Jan 28, 2020
    Messages:
    810
    The amount of parts is insane
     
    • Agree Agree x 3
  14. Diederik2006

    Diederik2006
    Expand Collapse

    Joined:
    Dec 27, 2016
    Messages:
    79
    I think that this dummy has had better days
    BeamNGdrive-0271014652-RELEASE-x6415-12-202223_11_18.png
     
    • Agree Agree x 3
  15. SteveO

    SteveO
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    65
    I have had a blast so far building my car. Only issue I ran into (skill issue on my part) is that my rear wheel axles immediately break when I try to make a RWD car. Still having fun poking around and figuring things out.
     
  16. hehe :3

    hehe :3
    Expand Collapse

    Joined:
    Feb 12, 2021
    Messages:
    1
    how do you shoot the gun for the rifle on the mount infront of the side mirrors?
     
  17. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,445
    You probably haven't equipped rear wheels stabilization, another thing that I should have probably made equipped by default
    In 0.27.0 the gun was broken but since 0.27.1 it works again and there is a key binding for it, should be G by default
     
    • Like Like x 1
  18. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,445
    As some people wanted... I wonder how it will drive with this
    wadf.png
     
    • Like Like x 8
  19. dumpling

    dumpling
    Expand Collapse

    Joined:
    Jan 28, 2021
    Messages:
    748
    :eek: That's really cool! I do think it will improve handling and ride quality.
     
    • Agree Agree x 1
  20. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,445
    I hope too but the setup is super weird, imagine a pre-war suspension but with coil springs and sliding columns in the middle instead of a leaf spring, and the bottom can also rotate around an axis made by the bottom of the columns... On a real car it would be a terrible idea, but on this one hopefully not.
     
    • Like Like x 4
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice