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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. luchvk

    luchvk
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    Joined:
    Aug 23, 2013
    Messages:
    252
    It'll be nice to see a go-kart in beamng (if I've got that correct).
     
  2. JDMClark

    JDMClark
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    Joined:
    Aug 10, 2013
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    1,347
    I know you do know a lot about the engines but in the current stage how much power is it making
     
  3. Dummiesman

    Dummiesman
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    Joined:
    Sep 17, 2013
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    4,683
    Buses. Eating kids since (date)

    (imported from here)
     
  4. aljowen

    aljowen
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    Joined:
    Oct 21, 2012
    Messages:
    1,677
    I know very little about engines on a mathematical level. I believe last time i checked it was around 60hp. But that will likely change since its a bit of a pig to drive.
     
  5. Blockman

    Blockman
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    Sep 1, 2013
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    296
    60 hp is a LOT for a go kart, mine has 6hp and goes 70, most have 20 at max I think.
     
  6. aljowen

    aljowen
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    Oct 21, 2012
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    1,677
    Yeah, its just "a bit" OP. Its got about the same amount of power as a European city car. The engine ended up being a "it will do for now" type thing. It reaches around 70mph, but its slow to accelerate at low speeds and is spinning its wheels at higher ones. My assumption is i need to gear it down to have more acceleration decrease the hp and fiddle with the torque curve a bit. But that is the current limit of my engine tuning ability, i should probably research that when i get round to trying to put something a bit better in.
    Really i think it only needs to reach 50mph, then perhaps make a faster model with gears for fun although i would use the same mesh, i guess if i chain drive it i could model a pedal bike gear system :p
     
  7. Dummiesman

    Dummiesman
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    A bit offtopic but.... What happened to all the attachments? .-.
     
  8. aljowen

    aljowen
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    Oct 21, 2012
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    Umm, i don't know... Odd

    I have attached the screenshot to this post using the standard method.
     

    Attached Files:

    • screenshot_00116.jpg
  9. Dummiesman

    Dummiesman
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    Sep 17, 2013
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    For anyone wondering what the 'teeth' were :p.

    Grille mount
     

    Attached Files:

    • 2014-9-29@19-12-17-982.png
    • 2014-9-29@19-12-29-249.png
  10. dkutch

    dkutch
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    Joined:
    Mar 24, 2013
    Messages:
    818
    Needs more verts around the corners, looks too jagged right now.
     
  11. Pontiac

    Pontiac
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    Joined:
    Jul 26, 2014
    Messages:
    148
    Alright here is the new and improved body with curved pillars, copied it on a 79 fairlane. I'm so unoriginal :p Now time to remove the shadings!
    Moon 39.png

    - - - Updated - - -

    Its slowly getting there.
    Moon 40.png Moon 41.png
     
  12. chris_lucas

    chris_lucas
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    Joined:
    Dec 12, 2012
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    1,444
  13. Razer-11

    Razer-11
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    Joined:
    Feb 12, 2014
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    88
    Since I might switch from RoR to BNG anytime soon, I decided to already post my Bora that will get in BNG as soon as I buy it.
    volkswagonborastockrender004.jpg vwborastockrender004.jpg borarearsuspension.png 2014-09-30_19-42-00.png volkswagonborastockrender003.png BoraXray001.png
    If any of you still checks the RoR website you might have noticed this Bora on that site already.
     
  14. Mythbuster

    Mythbuster
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    Joined:
    Aug 11, 2012
    Messages:
    782
    That's a very cool Bora! :D




    Hmm, so like... I'm throwing pics of my BMW into a 3d scanner :D I've got 2 seperate models, they're both pretty glitchy as the program doesn't like reflective materials, but it should make sure that the final model I make has 100% perfect proportions :D I've also made photos of the interior, hopefully it'll recognize some of the shapes in there too. When I do end up making the final model for this, I would never be satisfied with it not being accurate. I can kinda look passed it on cars I've never seen before when they don't look perfect compared to photos, but I'm sure I would not be able to stand it on a car I see every day...
    bUlC6.jpg
     
  15. vladmir poopin

    vladmir poopin
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    Banned

    Joined:
    Mar 17, 2013
    Messages:
    844
    wait your making a bwm?
     
  16. Potato

    Potato
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    Joined:
    Feb 19, 2013
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    1,159
    Yes...a bwm
    Yes, he's making a *BMW*. Seems like someone with a measurable IQ could deduce that from the post.
     
  17. HadACoolName

    HadACoolName
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    Joined:
    Aug 3, 2013
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    1,923
    We saw a shitload of stuff about it earlier this year, it looked really good.
     
  18. Mythbuster

    Mythbuster
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    Aug 11, 2012
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    782
    Wut?

    Oh wait, I know what you mean :p That video with the model I ripped from Forza. I hope you did realise that wasn't my model :p I just used it to have something ingame, I'm sure I posted that.

    anyway, I've got 3 photo-scanned models for the BMW now, some more missformed than others :D Here's another few pics. (This project is gonna go on the down-low by the way, till I finish the rest of all the stuff I'm working on :/)
    I'll try and post some more of the interior things, if the program can work out the shapes. Hopefully the whole model can be recreated as exact as possible :D. You can see in the 2nd and 3rd screenshot that one of the pictures is completely missaligned, however there's still some quite cool detail in there!
    bUoUS.jpg bUp9P.jpg bUpgt.jpg
     
  19. TomiL88

    TomiL88
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    Joined:
    Aug 6, 2013
    Messages:
    169
    Then there´s two of us. Thats why my Land Cruiser model is on hold cause I dont think it´s 100% accurate ;)
     
  20. aljowen

    aljowen
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    Joined:
    Oct 21, 2012
    Messages:
    1,677
    What are you using for scanning?
     
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