Wheel grabber first bug: sunburst wheel grabber config doesn't have any paint design assigned to it. 2nd bug: grand marshal wheel grabber config does not have the wheel grabber there is no wheel grabber slot either 3rd bug: 20% of the time, the wheel grabber causes instability, possibly related to exploding the tires Main problem: This mod... the wheel grabber does not work as it should, instead of jamming the tires and bringing the vehicle to a halt, it shreds them. This might be due to the physics not being able to simulate tire blockage or the grabbing rope not being strong enough to block the tires themselves. it overall does not function as it should, it shreds tires, explodes them, and sometimes causes instability due to the game freaking out. last bug: the grabber is no longer retractable(it was retractable in the older versions), it's also not wind resistant, so it might just fall off during high speeds or after driving for very long. Here's an image of how broken this mod can get Very glitchy and needs fixing.
The only 2 things that i could do there is fix the skin and maybe add it to the gm, there really isnt any other way to simulate jamming the tires without them exploding, also the arms work fine
Oh well... I do have an idea of how to fix the shredding/exploding tires issue. Could you try to make it so that the grabber rope doesn't break off? if the grabber were to be stronger, it would be effective as it would get stuck between the tires, locking them in place. Here's an image of how it would work I was able to find this out by experimenting with strength settings using agent_y's license plate mod(45 breaking resistance did the trick)
https://www.beamng.com/resources/polskie-drogi.5846/ Could it be fixed? This is a great map for role play.
Since you can repair broken textures, then I ask: Can you repair broken skins? I have one mod to fix. https://www.beamng.com/resources/mammoth-valley-public-services.22070/
Bolide police interceptor thingy This mod isn't a forum mod, I downloaded it from a different website(and old one). Here are all the things that need to be fixed: The lights on this have a no texture error(and a no normal error) The ram bar on the car has 0 collisions The 0.3 engine sound persists(replace it with the updated bolide sounds) 1 Side of the car has the Polizia logo upside down Here's some optional stuff That would be great: An SFX emitter playing a siren sound(connected to the car body) flashing headlights(if turned on) A little longer ram bar Also, The name.CS on this mod specifically doesn't work(no idea why). I wasn't able to put a thumbnail either. Extra: spawning a bootleg hypercar mod that uses the old bolide JBEAM, breaks the textures on this mod. File for the mod below, Good luck!
So I bring something that is repairable: The legendary Fleetwood Bounder. The problems I know are: - the fuel gauge shows that there is no fuel, and yet this motorhome drives normally - This mod is SO OLD that it has the legendary old engine sound Here is the file: https://www.beamng.com/threads/1986-fleetwood-bounder-31ft-rv-breaking-bad.15871/page-7#post-255061 I would be grateful for the repair
I dont see what the point in fixing that is but ok So, that mod isnt fixable to my knowledge, i have already tried and mapping the texture that it needs to the interior Completely breaks it, it would basically mean redoing most of the textures --- Post updated --- lights fixed --- Post updated --- Hmm It seems whoever made this skin just slapped it on the default textures, no uv was ever made for the bolide at that time to the inverted problem is not fixable --- Post updated --- ok what renaming a texture fixed the textures
Does not matter. What about the old engine sound? Did you replace it with a new one or did you leave the old one?
I dont yet know how to add engine sounds, i am looking in to it though for a couple of my other fixes