This is a port from Assetto Corsa. It is the 2017 version of the circuit Zandvoort, Netherlands. Work in progress getting the track to be a nice map to play on in BeamNG. To do Make sure the tirewalls cannot be driven through out the backside by adding some extra collision mesh there, because the lack of this causes them to be sticky when hit hard and driven through. DONE Add colision mesh to some fences which are prone to be hit (they are originally sticky, but I find it unnecessary to fix all of them as some are not likely to ever be hit). DONE, Get the layout preview for quickrace working. Get the track to show up on BeamNavigation. Make Dutch numberplates the default for the map (Original Dutch plates by Toddolius). DONE Get the AI to behave in a better way. Get AI Traffic to spawn correctly when prompted. DONE fix a broken curb texture. DONE Maybe tweak some more textures Other things I'm not memorizing right now. Screenshots: Do your own trackday! Download below, please let me know in the comments what you think!
Fixed the missing textures, so now whats left to do is tweak them and make the map have proper collision, AI support etc.
Made some progress: All guardrails now have collsion and none are sticky. Added spawnpoints Added AI roads, so AI can now drive the circuit, pitlane, paddock, parkinglot and entrance. However the AI drives way too fast off circuit and often crashes into things. Also I have so far not been able to get the AI roads to show up in BeamNav. Anyone got any clue as to why it would not show up there? Added quickrace for the track with 3 segments according to the 2017 track layout. To do Make sure the tirewalls cannot be driven through out the backside by adding some extra collision mesh there, because the lack of this causes them to be sticky when hit hard and driven through. Add colision mesh to some fences which are prone to be hit (they are sticky, but I find it unnecessary to fix all of them as some are not likely to ever be hit). Get the layout preview for quickrace working. Get the track to show up on BeamNavigation Get the AI to behave in a better way Get AI Traffic to spawn correctly when prompted. fix a broken curb texture Maybe tweak some more textures Other things I'm not memorizing right now. Here are some screenshots to get an impression what it looks like in game right now: